Stimulus

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Concord and Top

Concord is stimulated by playing with the spinning top toy.

Stimulus genetics kit

The "I have hit someone" stimulus as seen in the C3 Genetics Kit. Expand for a full view.

A stimulus is the message that an agent or COB sends to a creature, usually because the creature is interacting with it. The stimulus tells the creature that an event has just occurred (such as I have played with a toy or I have been tickled by the pointer), alters predefined chemicals by a specific amount, and in the later games, can prompt the creature to react in a certain way. Stimuli form one of the major ways that a creature experiences the world, and instincts are geared to help guide creatures towards pleasant stimuli and away from painful stimuli.

Stimulus genes within the creature's genome are responsible for determining which chemicals are raised or lowered when a stimulus is received, and how much, and how the creature may be prompted to respond. Unlike an instinct gene, which suggests which action a creature should perform to get a certain result, a stimulus gene describes the outcome of performing an action.

See Also

  • Source lobe - the lobe which determines which object a creature focuses on.
  • STIM SHOU - CAOS command which sends a stimulus to all creatures within earshot of an object.
  • STIM SIGN - CAOS command which sends a stimulus to all creatures who can see an object.
  • STIM TACT - CAOS command which sends a stimulus to all creatures who are touching an object.
  • STIM WRIT - CAOS command which sends a stimulus to all creatures who are using an object.

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