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A sprite is an image used in games from the Creatures series which, in a sprite set, can be the images for a breed of Creatures, or be part of a COB or Agent, or even be part of the world in which your Creatures live.

A sprite set is a collection of sprites used together to create the image of the norn/grendel/ettin/geat or agent/COB.

Where can I find my sprites?[]

Creatures 1: \program files\creatures\images\

Creatures 2: \program files\creatures 2\images\

Creatures 3: \program files\creatures 3\images\

Docking Station: \program files\docking station\images\

Which sprites are which?[]

You will notice that most sprites have a relatively cryptic name, such as a02d.c16 for the head image for male child breed-slot d (chichi) Norn.

The first character refers to which part of the body it is, the second character is the species and gender, the third character is the life stage of the creature, and the forth character is the breed slot.

Note, in Creatures 1, breed slots were numbered 0-9, so a sprite name could be a029.spr, but in later games they were lettered a-z.

Body parts (first char):

  • 0 = Background
  • A = Head
  • B = Body
  • C = Left thigh
  • D = Left shin
  • E = Left foot
  • F = Right thigh
  • G = Right shin
  • H = Right foot
  • I = Left humerus (upper arm)
  • J = Left radius (forearm)
  • K = Right humerus (upper arm)
  • L = Right radius (forearm)
  • M = Tail root - not present in C1
  • N = Tail tip - not present in C1
  • O = Left ear - present in CV, but supported in DS
  • P = Right ear - present in CV, but supported in DS
  • Q = Hair - present in CV, but supported in DS

Species/Gender (second char):

  • 0 = Male Norn
  • 1 = Male Grendel
  • 2 = Male Ettin
  • 3 = Male Geat
  • 4 = Female Norn
  • 5 = Female Grendel
  • 6 = Female Ettin
  • 7 = Female Geat

Life Stage (third char):

  • 0 = Baby
  • 1 = Child
  • 2 = Adolescent
  • 3 = Youth
  • 4 = Adult
  • 5 = Aged
  • 6 = Senior

Formats[]

Related links[]

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