Creatures Wiki:Development Ideas
From Creatures Wikia
Are you an agent developer with nothing to do? Are you itching to make a 3D model, but haven't a clue what to make it for? Never fear! The Creatures Wiki has a cumulative list of ideas for budding developers. Feel free to add your own concepts to the list.
A nocturnal norn breed based on the look of permanently cave-living animals-pale, semi-transparent skin, dark eyes, hates light...
An aquatic grendel. Would combine features from many real deep-sea predators-i.e. angler fish lure in place of horn, webbed hands and feet, boney shell inter-spaced with scales, dark green-blue coloration....
Sickeningly Cute Norns
The fluffiest norn that every there was. Start with a regular norn. Turn up every potentially cute aspect to eleven and add extra pinkness. Basically, the most sickeningly cute nornbreed that can be made.
Sam999's utahranorns as an actual breed.
Think big. Big as a sabertooth norn? No, bigger. Big as a CA2DS norn? No, even bigger. G.A.I.A. sized? No, still not big enough. We're talking about ten inches long, and five tall INGAME! Huge in other words. This Grendel breed isn't very fast, or aggressive, just big. It walks on all fours, or at least knuckle-walks, and has tons of armor plating and muscles visible under it's scales. It has a small head, about normal grendel sized, with a huge neck that shrinks down to fit it, and everything else is huge. For behavior, very very long lived, but not very fertile, and not much of a fighter. Spends most of it's time sleeping, and committing lifticide due to its bulk. For C3DS.
The idea is quite simple, a breed made not of flesh, blood and greeny-grey scales but of cogwheels, metal and gears. My attempts at drawing the basic idea of what I mean are now posted as the "gearwork grendel" in the fanart section of Ccaves. The trio of reasons why this is a good idea for a breed are listed below.
1. Unlike anything we have before. 2. Awesome interbreeding, can you imagine a banshee grendel with clockwork body parts? 3. Sprites for new genetic breeds. I've lost track of how many breeds have been made using recolored banshee or jungle grendel sprites.
A breed for C3DS that cares for their young, the parent teaching the baby things they lerarned and the baby imprinting on the parent like a duckling. The sprites would be as follows: Beowulf Norn head, Dream Norn arms and legs, Gargoyle Norn tail and Fire Norn torso. Also it would have a dark green tint and live longer than a normal norn. Also would have some crude form of genetic memory so if one learned "no eating grendels as they will kill you" or "food is tasty, you should eat it" all its ofspring will know this too. However this will not mean that they will speak English when just out of the egg. Would come with agents like some kind of plant that makes sticks "for you to train them to rub making fire", a vender for chunks of flint and a few critters to eat that are called "beast" and when killed turn into "food" "fruit" or "seed".
Nac Mac Bibble
Nac Mac Bibble the wee free norns like in Terry Pratchett's books
A norn who can swim and breathe under water like the aquanorns. But their are entirely different. They look different, their tail has starfish on it and other thing from the bottom of the sea or the beach. They have flipper like hands and feet a somewhat fishlike tail. The body color of females is light blue and white (maybe like big stripes or something in that style), and the colour of males are dark blue. They also have long ears and tousled hair.The baby seanorn cannot breathe under water, first when they are adolescent they can breathe under water and through the whole of their lifetime. Until then they spend their time on the ground near the water playing or eating. They know they can't breathe under water so they don't go in the water. When the baby seanorns get adolescent they immediately seek the water. They breed under water and lay there eggs on the ground. They eat almost everything, most fish and other animals that live under the water. They are very easy to breed, and they have a better immune system than normal norns.
Have you ever seen (Snaiad.)? If not go and look. anyway the idea here is for a snaiad norn. It would have the two heads, weird muscles and various other features. It would also come with some snaiad animals as critters.
The gist of the breed is simple: An alpine norn. A norn that likes to live in chilly places and thrives in them, this means it will have to be very good at conserving heat. Which means it'd uncomfortable in warmer places, a bit like how magma norns are uncomfortable in cooler places. As fat is a good for conserving heat (insulation), it should have a high preference to eat fat (would it be possible to put that in it's genetics? A link to fat and heat?). Socially, they should be average or a teensy bit above average. Not too easily bored (so I guess that'd be average?), very good in breeding, maybe immune to eating some of the weaker nasty plants (as it would be a bit harder to find food in snowy wintry places, a immunity to some nasty foods would mean better survival). I want them (maybe just the males, if that's possible?) to have a slight temper (not a hardman temper! That'd be far too much!). I would like them to run from grendels out of fear when they spot them. Optionally, it can prefer higher locations. But this is optional. A few other optional things I want are quirks: Norns shiver when cold right? Since the alpine norn has a high tolerance for cold, it doesn't really need the shiver anymore for that purpose... so maybe it can shiver when scared (or maybe it can shiver for both fear and extreme cold)? Graphically, alpine norns would be a soft brownish/cream/white color with dark green eyes and fur puffs on the extremities (to keep warm, after all...). They've got long ears, though evolutionarily speaking, long ears are frowned on in cold places. But evolutionarily speaking, a creature's head shouldn't be bigger then it's body, and that'd rule out all norns Razz. So I'm keeping the long ears anyway, as they're cuter like that. The males, females, and young all look different. The young looking more like the females then males, only with spots on their rumps. When they grow up they'll loose the spots and the males will grow a fluffy mane. I'm going to attach a picture I drew to show what I'm aiming for (Here). Also on the picture you'll see a glass of lemonade... which is an idea for a vender I was to make later (a vender that vends both hot and cold drinks! Hot for chilly magmas and cold for stuffy alpines!), but that's later. Also later someone could make a nice cold metaroom for alpines, and even later I want to rule the world, but really, one thing at a time (you have complete and utter permission to shoot me for attempting to be funny and failing).
The Fayen is a C3/DS norn which has very dark, almost black, fur, grayish hair in a sort of CV look, like with Flora Norns, and pointed black ears with pink insides. The hands and feet would be pinkish. The lip thing norns have would be white like with Magma Norns. The tail would be slightly longer then a normal norn's tail, like that of a Gargoyle Norn. It would live far longer then a normal norn and like to breed.
- 'Living far longer than a normal norn and liking to breed' is a bad idea, in general. --Malkin 02:06, August 15, 2012 (UTC)
Great White Grendels
C3DS - These Grendels were a result of genetic experiments by some of the more Grendel-compassionate Shee. These Shee visited a fairly small, mostly water-covered planet orbiting a small, yellow star and were fascinated by the life that lived there, particularly the large, predatory fish that the natives referred to as sharks. They took some DNA samples, returned and injected the DNA into Grendel eggs. However, their ferocity was too much for the Shee, and the Grendels escaped into the ocean. They are greyish-blue in color with a white belly, and have a dorsal fin on their backs. They also have a shark-like tail and much longer teeth than most Grendels. They have five gills on each side of their head, and are amphibious. They will eat anything edible, but prefer critters. Very agressive towards Norns.
Desert/coyote norns for C3DS - A breed developed for Shee monks and researchers that lived off in the far deserts of Albia. The breed was originally regal and elegant, though suited to a life with very little water and sustinance. After their masters took them onboard the ark though, the race fell from grace. By the time the Shee had reached Sphericus and disembarked, the Desert norns had become cheeky pranksters that dwelled in the desert along with the ettins. They are a shy breed that prefer to stay with their own. The breed is tall and lanky, with long gangly limbs ending in nimble paws used for digging up roots and seeds. Their fur is a dusty tan to blend in with the desert and they have long tails used for balance.
The norns that are considered here have three eyes, hence the name. Their genetics will include an advanced brain (with enhanced optics, if possible) and resilience to mutation. A PCT of an early head can be seen here at http://i21.tinypic.com/dc9350.jpg Give them an extra pair of arms, to add to the "alien" affect. These arms will be included with the basic arms as an add-into the seperate sprites. Thus they will move simultaneously with the original limbs. Also give them some antennae or make their fur/skin green or something.
A critter breed for C3DS and the fishtank as a metaroom. Would show up in the Creature Selector but just be critters, after all the first sea-monkeys where mostly also critters.
C3/DS Kai Norns
Norns for c3ds with that c3ds look but still the crest of hair and DNA that makes them care for thir young.
Norn breed converted to C3DS still clearly Scorpios with claws and a sting for a tail but in C3DS style with that funny lip. Would also some with an altered speech teacher agent that teaches "hit" as "sting" To see a normle Scorpio go here.
This breed makes a banshee grendel run for it's egglayer the MOST agressove possable. Has ivory colered fur with darker gold paterens that get more pronounced as the norn ages from baby to adult but start to die back in old age, straght somewhat spikey brown hair on its head, gold eyes and claws on its hands and feet. Opon haching the first thing it sees that speeks (you) to it it will recognize and obay for the rest of it's life so it won't kill all your other norns but is death for grendels. Has a short pregnency, and heals if harmed VERY fast so you can end up with more eggs and norns then you know what to do with. NOT a fastager, in fact would age SLOWER then a normle norn and have a longer lifestapan.
- P.S. It's for C3DS and should fill ettin slot Q
- P.P.S Would also come with a DNA breed that use the same sprites but ChiChi DNA so you can interbreed if you want norns that don't kill grendels nonstop.
An ettin breed that looks kind of like a sheep. Will have more fur then a normel ettin, like eating anythink that classafies as leaf and be more playfull.
- P.S. For C3DS
Norngirl's Raska Norns
A c3ds breed she started but never finished.
(she will,however resume the work soon,once her
list is not that long)
details are on the page.
Norns baced on huskie dogs for C3DS more infro lather if anyone likes this but me past here.
Portuguese Water Norns
Norns based on Bo a Portuguese Water Dog the first dog of the U.S.A. will like eating critters and can hold thir breeth longer like bondis, has a longer lifespan and new sprites that look kind of like Portuguese Water Dogs (but still norns) and are just a bit smaller then normel norns.
- P.S. for C3DS
For C3DS vrey simply the midsumer sprites with a Gene file that lets them work in a C3DS would. Please?
Like in the C2 monta world but for C3DS. Redone in C3DS stile with that smileing mouth and scales, I have a PCT and if you tell me how will add it heare.
New Grendel breed
For C3DS - It's going to be nicer to your norns so you can keep it in the norn room but will still feel homesick for grendel home, have new sprites like the grendel in the PCT here and it's going to live way longer then normal grendels and even longer then normal norns. P.S. Likes eating critters and bugs.
Norns that incorporate things they encounter after birth into their genes somehow. For example, a normal norn comes into contact with detritus but survives. It's children will be able to naturally cope with detritus. Or, a norn falls into the water but is picked out and survives. It's children will be amphibious.
Frog Norn C3
No, not a conversion of the C2 frog norns. These are norns that start life as a tadpole and, as they grow, they grow legs, arms, ability to breathe air, and stuff like that. When they are adult, they are fully "frogs". Unique egg sprites too so that the eggs look more "frogish". Plus their home is the water, and when a female has to lay an egg, she goes to the water (or at least make sure she goes to the water, otherwise the eggs will dry up and die). They also should be able to eat bugs. I have already made an example adult head by altering a bengel head. If anyone wants to work with the project (Evilspirit is working on it with me, although work has not progressed much, which is my fault) please tell me.
A spriter is currently wanted, details are on the page.
This is an idea for a project for all you really hard core programmer people out there. First you should watch Alien or Aliens. It will probably be better to watch Alien though because it has more information and is a better movie in my opinion. Then you should start building with the following.
- A Xenomorph appearance, sprites and att files for a geat that looks like one. The males look like drones, starting as chestbusters, then growing rapidly to full size, whereas the females are queens with the same lifecycle.
- Sound-files complied from recordings of the alien movies, hissing and screeching noises
- An invisible agent that fallows the queens around repeatedly impregnating them with cloned eggs for male "drones."
- A special life cycle:
1. Egg hatches spitting out a percoded "facehugger" critter which runs at the nearest norn, ettin or grendel, clamps onto it's head and injects enough "sleep" chemical to knock it out, implants an invisible agent meant to time a few minutes before activating, then drops off dying and leaving a "dead facehugger" piece of detritus.
2. The invisible agent activates, killing the creature it's on, adding a "creatures clothes" style code to stick broken ribs and gore on it's chest and hatching a baby xenomorph geat which looks like a chestbuster. Gender is determined by an agent which checks if there is already a queen in the world, if not the buster will be one, if yes than it's just a drone.
3. If a queen, runs around killing creatures and laying eggs, if a drone it just kills creatures.
P.S. It would be for C3DS. Maybe have "Riply norns" that like beating up geats like it and are able to fight one and win or at lest come out alive.
P.P.S. Acid blood and paralyzing are probably to hard to code, so they'd get left out. Maybe have something like borg norn shields but which kill the effected creature rather than just pushing it away for acid blood, or an agent which makes any creature hit by a geat be injected with massive amounts of sleep chemical knocking them out for paralyzing?
details are on the page.
A breed of norns that are like Borg Norns and Plant Norns. (From Invasion of the Body Snatchers.) They grow out of plants, they can photosynthesise in sunlight like plants (ie, they only need to eat when they're in the shade). They can't get angry (like in the show) but they can't reproduce like normal norns either. Instead, they're like Borg Norns, and plants grow new bodies of normal norns. (But maybe there could be little baby Pod Norns growing from plants too.) Good idea?
- -I like it, I'd do it if I had a clue how to do Borg norns...
Some sort of norn that likes music and have BIG, BIG, EARLOBES!
- Taken by EggPlant
Great White Shark Norn
- Basic looks: A norn with grey and white fur, a fin on its back, webbed feet and hands, and a shark tail.
- Diet: Critters, beasts, toys, and ettin/grendel eggs.
- Female: Small, has dark grey and light grey fur, has a small fin on her back and a short tail.
- Male: Large, has light grey and white fur, large fin on his back and a long tail.
- Other: Can swim, can't breath in air and can only breath in water.
- Blue_eyed_alley_catz: I can do the sprites maybe. But somebody else has to do the genetics. Try to get somebody else to do the sprites, though, because I'm not very good at it. Anybody want to do genetics for this? Email me at firstname.lastname@example.org
- I might point out that in Great Whites (and actually a good majority of animals) the females are usually larger than the males. This isn't really that important, but if you're going to make one gender larger than the other, you might take it into consideration. :) -Anduin 14:18, 12 March 2006 (UTC)
A very strange breed that instead of punishment, the norn falls asleep. It also falls asleep after mating and being hit by the hand.
- color: A nice light blue color.
- markings: Zs on the belly.
- I will be able to work on the genome. Wanted: spriters, testers E-MAIL: email@example.com
Belgian Blue Norns
Norns with a blue tint and a tendency to pack on muscle tissue.
A ettin breed that has blond hair, a pink dress, high heels and they talk like, "Like, totally get gadget."
A treehugger, with no arms, and a grendel's tail, which acts a lot like a hardman, only it likes to eat bugs and critters, and rarely eats fruit or seeds.
A DS compatible breed that has bright colors. When first hatched, a window pops up saying "What is the name of your c3/ds related website?" Underneath there is a message box where you type and a next button. It has a multiple check box that asks what you have on your site such as adoptions, breeds, genetic breeds, creatures related forum, norn torture, breed list, agents, stories. They can't breed and are immortal so that they don't die AND so that you don't have too many advert norns running around. They have a a brightly colored chichi appearance.
- Included would be a Warp button: You send the creature through the warp randomly.
- Here is an example of what they do when an advrt arrives in the warp:
- advrt:Come to ds village
- hand: Tell me about it
- advrt: It has breeds, adoptions, genetic breeds and much, much, more
- Hand:Cool, but before I go I'll send you back to your owner.
- advrt: It has breeds, adoptions, genetic breeds and much, much, more
- hand: Tell me about it
- advrt:Come to ds village
This would be Genetic's dream creature. Basically an Ettin with wings similar to the Gargoyle Norn (I believe there are already some "Wingie" Ettins on Trix's site). I also think pink is a despicable color, so any other hair color is fine. And it would have antlers (i.e. Fallow Norn). It would not have a tail (I hate tails), and if possible, a more stream-lined form. In this way, it would not have a pot belly or be so <--WIDE-->. Now to the internal stuffs. All of it's lobes would be duplicable and (maybe) mutable. It would have a major boost to the immune system, kind of like the Toxic Norn, just not dependant on germy stuff. It would not be immortal, and it would be able to breed. Also one important note: It's "skin" on the face, hands, and feet, would be normal, but the other parts (excluding hair) would be a lighter grayish color.
- As for development, I have no knowledge of genetic manipulation, or at least how to utilize it, and a copy of DS. Therefore, I cannot really do anything. I need spriters, gengineers, and all that good stuff. If you would like to help, just say so on my User Talk page.
New Genetics for Official Breeds
New genetics for the norn breeds that are sold in the Gameware Development shop that do not act the same as Chichi norns. For instance, Siamese Norns that act simular to cats (independent, like being tickled more, give live birth in litters, etc) and Fallow Norns that act like deer (shy, herd together, etc).
- Poopster's idea, she just needs some help with it.
The dopamine norns would be unable to feel fear, to this end they would hit a grendel if it was in the way of a cheese it wanted, and both not fear the grendel, but not learn not to do that again. they would also be bipolar, and be very lazy and sad, but have good judgement; in inverse with being hyper, happy. and having bad judgment, because of this they might be very kind when sad, and very mean when happy. So named because people with too much dopamine cannot feel fear causing very bad judgment.
A norn species with an EXTREMELY high mutation rate. Change colors at certain intervals. Maybe the "Shifter Norns" would be a good name? (For c3/DS)
A C3/DS species of norn that is translucent, and possibly in monochromatic shades. Talks in past tense, e.g. (about to push norn) "eem pushed norn" or (feeling ill) "eem felt extremely ill". Extraordinarily long-lived, but ages at normal speeds up to a certain point. "Memory Norns"?
A norn breed that becomes less emotional (angry, afraid, crowded, lonely) as it sleeps.
Little Sister Norns
A new breed idea which is based off the Little Sisters from BioShock. They would have a natural impulse to search the Shee Starship/Capillata for ADAM,in this case Detritus. They would gain vital chemicals when near Detritus,though they would produce them naturally.They would also have a way to store Detritus.
Big Daddy Grendels
A new breed idea which is based off the Big Daddies from BioShock. They would have a natural instinct to protect Little Sister Norns/Ettins. They would lose boredom and gain energy when around Little Sister Norns/Ettins. The males would look like Bouncers and the females would look like Rosies. They would also get angry when another Creature(ie.Grendels,Ettins,Norns)except their own species. I recommend looking at the BioShock Wiki for more info.(link:)
A very small (the size of a micro norn) norn that will grow from baby to death in 2 minutes. When it dies, instead of a body, there will be 2 baby bacteria norns. They will all try to stay in a big group. This is not only to follow the bacteria theme, but so that the hand could just take one of them and the others would follow. They will also be green (about the color of a grendel) and be immune to actual bacteria. I sure hope no one already did this.
- -I see no micro norns here, however we have Micro Ettins and Micro Grendels
- -I meant Nano Norns , I think we have those, right?
- -yes we do! (wikilinked yours)
- -is this a good idea, it seems like it would work in theory and be an interresting breed, but I'm not very good at making breeds so I wouldn't know.
- -yes we do! (wikilinked yours)
a breed idea by C-Rex for C3/DS. C-Rex says: "Lemon Norns are just like their name implies, sour as a Lemon. They don't get along with other creatures and are often bad-tempered. Lemon Norn females have a short gestation period which means they will often over-populate worlds, but their short life-span of just over one hour means they will die out pretty fast. Lemon Norns will be coloured yellow, but the males will have a green tuft of hair on their heads."
From what I can gather, Norns use classical conditioning. I figured out a method to do pavlovian conditioning, but I don't think it's possible with the current brain structure. Perhaps use CAOS or even a third-party program to control them. Here's the idea:
- A dendrite of strength D connects nueron set A to neuron set B.
- X_o is the currently observed value of X (given)
- X_r is the recently observed value of X (calculated in step 1)
- X_e is what would be expected given the other values of X (calculated in step 2)
- X_d is the desired value of X (given from the drives, and added to in step 3)
- L is leakage rate for A_r. It changes how long ago something could have happened and the creature still can recognize the cause. The lower it is, the longer ago.
- C is a constant that changes how quickly the Norn learns. The higher it is, the faster it learns.
- The total values for B_e and A_d are the values you get after adding together the results from all the dendrites connected to them.
- A_r=A_r-L+A_o (easily done in the current system)
Anyone watched Avatar? Not Avatar: The Last Airbender, but Avatar. The movie one, that is on Blu-Ray and DVD? If you have, then you know what I mean. They can ride banshee/ikran, direhorses, thanators, and other Pandora creatures (lenopetrix/Toruk, viperwolves, titanotheres, and other weird random things Pandoran)
Golden Eagle Norns
Small, flying, carnivorus (get all their food from meat) norns that look a little like eagles. They don't lay their eggs unless they are on a Golden Eagle Norn nest (which you can inject yourself and grows bigger the more eggs hatched in it)
Wolflike, carnivorus norns that eat only things classed as critters. They run in packs and get lonely easily. The males are black as adults and grey as kids. The females are dark brown as adults and light brown as kids. (males dark grey as adolesnteds, females brown at the same age) They only gain the intinst to hunt at adolesnd. Before then they are too young and the adults bring back food to them.
Breeds for the Zen Garden Metaroom
1) Samurai/ Geisha Norns : The male is a samurai, the female a geisha. The male has the nature to drink sometimes alkohol. The samurai have a katana, the female a fan.When fighting they will use there weapons, but in common only the geisha is peaceful.
2) Ninja Norns Male and female are Ninjas , they will be with dark colours. Like dark places to hide for.Nocturnal.
3) Oni Norns Oni are nasty mountain demons with horns, there skin is red. They like to bully other norns .
4) Kitsune Norns Kitsune are fox demons, in the legends they can change their appearance, but I am not sure to use that ...; When growing the will get more tails. Kitsune are nocturnal.
5) Tengu Norns Tengu are in general bird demons, but i will only make crow tengus.They can fly and lovs to eat Kaki- fruits, not to mistake for Khaki. They are nocturnal like the kitsune.
6) Lung Norns They will look like asian dragons, they are very shy, but they can live very very long. These Lung Norns will hide in caves or mountains and are quickly crowded.
- SCP Foundation Agent Pack
For those unaware the SCP foundation is an incredibly good collaborative creepypasta project on which I am a contributor, alibit not as "sam999." The idea of combining my interests and producing a pack of agents based around the foundation is prevented by my lack of any form of coding or spiriting skills although I hope someone might like ideas here.
[url]http://www.scp-wiki.net/scp-076[title]SCP-076 - "Able"[/url] A black box classed as "bad" big enough to hold an adult norn. If no "Able" is in the world at present it opens and releases an adult male one. An "Able" norn is a genetic breed with porcelain norn sprites, a reddish-brown color shift and an invisible agent following it about injecting it with anger, keeping it healthy, preventing it from breeding and dropping pointless little black weapons about which vanish themselves after a few seconds.
[url]http://www.scp-wiki.net/scp-131[title]SCP-131 - The "Eye Pods"[/url] A pair of toys that reduce loneliness and follow your norns about. Can use doors to move about the starship.
[url]http://www.scp-wiki.net/scp-173[title]SCP-173 - The "Sculpture"[/url] When not looked at by a norn "I.E. the green arrow is over it" or on your screen at the same time you are it teleports about the room attacking Creatures. Can use doors but only move for a limited distance at a time to give norns a chance. Don't Blink.
[url]http://www.scp-wiki.net/scp-217[title]SCP-217 - The Clockwork Virus[/url] A virus which deliberately introduces repetitive behavior to infected creatures as well as having tiny bits of gears and clockwork junk spring up using the "CA Clothing" style thing.
[url]http://www.scp-wiki.net/scp-426[title]SCP-426 - I am a Toaster[/url] I am a portable vendor for toast whom creatures will refer to in the first person. Unlike how I am mentioned on the SCP foundation site I am harmless.
[url]http://www.scp-wiki.net/scp-753[title]SCP-753 - Automatic Artist[/url] A toy. If pushed makes paintings, smaller toys which vanish after a few minutes. You can tell I like this SCP, its picture is my avatar.
[url]http://www.scp-wiki.net/scp-1867[title]SCP-1867 - A Gentleman[/url] A toy. If pushed will start telling "in a nornlike speech bubble" a story of one of his many adventures. Sometimes crawls about on his own.
- An ammonite critter. It comes from a vendor that makes eggs, grows, swims around a bit laying eggs every so often, and dies leaving a shell as detritus. Norns can eat it, leaving a shell. When hit, it retracts into it's shell. For C3DS.
- An immortalizer. Some kind of gadget only you as the hand can work that injects a perfectly absurd amount of life chemical into the norn near it, so that even if not technically immortal they still live for a matter of hundreds of Real Life years. So if you had a norn you really liked any wanted as a mascot, you could have it, and not a clone of it spliced for longer life that might not act like it for as long as you wanted. Also, good if you wanted an immortal grendel as sort of a bogyman for the norns, or an equivalent of an Advert norn from the creatures wiki development idea list.
- At http://www.creaturetopia.org/viewtopic.php?f=10&t=730 starswept has ofered some nice sprites for agents. The goel would be to make this stuff into agents. The fish would come in a vender that spits out eggs. The eggs hach and the fish are born. The can live in fresh or saltwater and are stuffed with protin if a aquanorn eats one. They are for C3DS. All the forms of cake come in one vender that sprays out the unibbled bits. As the norns eat parts of cake vanish like with the peeking pie or yarn fruit. The Pizza also has its own vender that works almost just like the one for the cake but with diferent sprites. The plant is just a plant and grows from some nice starchy seeds you get when you inject the agent. The stuffed fox is a toy much like the shee plushie and uses almost exactly the same script. Just like it when piched up it goes into the upright look and when not being picked up it looks like it does in the pictuer of it laid down. When pushed it gives LOTS of happyness to the pusher and lowers bordom. The sandwich and drumstick come out of a vender and are rich in fat what with being food and all. The rabit is just a new sprite for a silly looking ball. All of this stuff is for C3DS.
- A showerplant, it grows as a plant but turns into a weird shower toy that sprays tiny seeds and H2O when played with. also an image can be found here: []
- Water bears are microscopic animals with their own phylum, that I saw on TV yesterday. They're really cute, and I wanted someone to make water bears into an agent. Pictures and info about it posted at http://freewebs.com/grendeltopia/updates.htm
And then scroll down the page. I really need somebody to help with the sprites for them, and the coding, and everything really. I want to make them a lot like Tribbles, but for the water, and smaller, and maybe be like the bamboo berries in the Norn Meso where they change color constantly.
- Pizza vender: a vender that works like this, there are many buttons each one with something like "cheese", "mushrooms" or any other kind of pizza topping.
- Well, I recently got a bass guitar which I'm currently learning and that got me to thinking if a bass guitar would be possible in C3DS.
- Of course, things like the electric guitar in creatures 2 are possible. But I was thinking more like a real bass. Each fret would have to be activatable in different ways. Push would be to play a normal not will hit would slap and pull would pop.
- I can't see why that wouldn't be possible.
- I think it would make an interesting project and agent, but was wandering what the rest of the community thought about it. Or if it's even possible.
- I mean, think about it. Norn/ettin/grendel bands! "The Flaming Carrots"! "Eem Foo and the Bibbles"! "Aeroettin"! "Guns N' Zanders"! The list goes on and on. A great future awaits the norn that learns the true art of rock n' roll.
- I think it would make an interesting project and agent, but was wandering what the rest of the community thought about it. Or if it's even possible.
- I can't see why that wouldn't be possible.
- Meat-O-Tron a vender that makes diferent kinds of meat all of which class as critter but do not move and are mostly just like food. Such would have hamburgrers, hot dogs, roast birds of some types and steak. This is meat eating norns if you do not want to spend time breeding critters for food.
- Let's face it, Creatures has been around for ages and all the most logical stuff has already been made and re-made, right? Well, I stumbled on a little idea that's so freaking obvious I'm flat out astounded I didn't think of it when C3 first came out. I haven't seen it anywhere (which may not mean it does not exist), and I can't code the thing if my life depended on it, but I could dig up some interesting graphics for it if pressed. It's the sort of thing every wolfing run should have inspired, something every hand that loves the 'wild ecosystem' model should have thought up.
- It's an omni-seeder!
- It's an agent that when activated drops one seed from every base game plant and mabey some new ones and ones from c2 and c1. Possibly spits them out like a firework, spreading them along the floor under it. This includes good and bad plants, the water plants, everything. Why? Because with a few clicks and some light jogging you can get the meso, jungle, desert, beach, and norn terrarium seeded for all the plants that could possibly grow there. Imagine using it in conjunction with one of the ecology remover tools, in effect re-starting the ecology from scratch completely wild.
- If you've messed with the temperature controls, added climate-changing agents, or done anything along those lines this is a good way to test your experimentation. Use it to stock a new metaroom with standard flora. Use it to give a starving norn a buffet lunch. Use it to give a weak ecology a boost.
- The idea is that in a normal ecosystem any plant that can grown in a place will, and different sections of a park aren't encased in bubbles. If you let these neat little gardens run wild everything would try and grow everywhere, and this agent would simulate that. A few of the plants in C3/DS exist for bugs and butterflies, producing no food for creatures to eat (other than a rare seed). Any 'ecology kit' type agent I have ever seen ignores these, despite their role in the ecosystem. I am also hard pressed to find any injectors for non-terrarium plants. Since computer speed is an issue, perhaps some things could be made optional, but the idea is 'overgrown untended garden' and since C3 came out computers have gotten a lot faster so I think the impact of non-food producing plants would be minimal. Besides, they are pretty! However, I am unsure if certain plants are immortal (there is one type in the terrarium that I am aware of). Immortal plants would have to be cut out of the list for obvious reasons.
- Does anyone but me think lightning has struck my brain? Anyone think it has, but that it caused brain damage? Anyone think this could be a set of omni-agents, with omni-bug and omni-critter spinoffs?
- It's an omni-seeder!
- Dargon toys for C3DS comes in two types one looks like a chinease dragon and the other a eurapoen one both do dragonish things when you or a norn push them like breath harmless fire and fly around the room moves on thir own too to make it more like liveing things but still toys. Will age and die after about 30 minetes and breed, new dragons that will have new colers like with the bambo barrys not like the sharks which always get stuck in one coler.
- Treat vender, a vender that can make Cookie, slices of Cake, icecream sandwhichs and other tasty things for your norns to eat. All give reward when eaten and are quite full of healing stuff plues they calm your norns down just like calm balm. This is for C3DS if anyone wants to make it.
- Just think of all the happy norns eating and saying how much they like you.
- How hard would it be to write an agent that added some text to the bog box in a norn's Creature history?
- It might work like this:
- Two buttons: one opens a dialogue box for you to write the text you want to "stamp;"
- When the norn you want to stamp walks by, the other adds the stamp to its creature history.
- It could also have input and output ports so that you could attach a creature detector to it so it worked automatically.
- What do you think?
- It is really common for pets and even farm animals to be neutered so they can't breed. Mostly this is to prevent unwanted pregnancies but it can also be used to mean that only the best animals get to breed. What if there was an agent where you could neuter or spay a norn to prevent it having children? The way I see it, you would need a button to select the gender of the norn you want to neuter/spay and then the machine would need to get rid of the norn's reproductive organ(I can't remember what it is called). If it allowed female norn's to still give birth they could still be inseminated using the inseminator. What do you think? I could see this being a really useful agent. Also woud inject pleasure or something that might make them dance a lot. Kind of, "I might have no gonads, but I sure am happy about it." I know its silly, but making their voices higher pitched would be cool too but I know that is verging on the impossible. Abuse SEZZ. Set it so every so many ticks the affected norn randomly blurts out a goofy phrase like "Gee, it's great to be sterile!" or, "Sigh, I need to check on the kids...oh WAIT.." the possibilities are endless:
- Hand says: express
- Norn says: How do you think I feel? You chopped my bits off?
- (Male) Norn says: [Norn] wants his bits back
- or even something simple like cycling through the following:
- "[Norn] has no bits."
- "[Norn] has been spay-sprayed."
- "[Norn] is beginning to like ballet."
- "I've been eunuch-ified."
- While poking around in the C3 001 World Folder I came across an odd file called "ettin_muscle_paralyser.cos".
- The code is as follows:
Code: Select all
new: simp 1 1 125 "blnk" 0 0 0 attr 0 mvto 4850 745 tick 10 new: simp 1 1 125 "blnk" 0 0 0 attr 0 mvto 5090 745 tick 10 new: simp 1 1 125 "blnk" 0 0 0 attr 0 mvto 5680 745 tick 10 new: simp 1 1 125 "blnk" 0 0 0 attr 0 mvto 5850 745 tick 10 new: simp 1 1 125 "blnk" 0 0 0 attr 0 mvto 5090 745 tick 10 new: simp 1 1 125 "blnk" 0 0 0 attr 0 mvto 6030 745 tick 10 new: simp 1 1 125 "blnk" 0 0 0 attr 0 mvto 6200 745 tick 10
scrp 1 1 125 9 setv va00 room ownr inst enum 4 3 0 doif room targ = va00 and cage gt 0 doif held ne null seta va01 targ targ held doif cati fmly gnus spcs = 33 targ va01 mesg wrt+ held 5 0 0 rand 1 25 endi endi endi next endm
rscr enum 1 1 125 kill targ next
- Now I'm no genius at CAOS so correct me if I'm wrong, but from what I can tell, the agent is injected at multiple points along the second floor of the ettin meso, one in each room actually, minus the rooms containing the door, the lift, and the lift call button-- that's usually where you see their gadget stashes building up, yes? And from what I can tell of the code, it checks ettins in the area to see if they are holding gadgets and forces them to drop them.
- Now I know ettins have genetic instincts to get gadgets and return home with them but the fact that they leave them there is purely scripted... that's news to me.
- (Maybe this is common knowledge and I'm just making a fool out of my self now, but I thought it was interesting).
- A tad disappointing to be honest.. it always is, to find out creatures are only behaving in a certain way because they are directly forced to. But now I'm tempted to use what I've learned from this code to create some sort of creepy nornish idol that creatures are forced to drop food offerings next to or something. :the first thing that came to mind. And maybe the statue would "eat" the food and do something nice in return... that or spawn a bunch of nasty pests if it isn't appeased often enough
Also a nesting area thing would be cool, that's probably very possible... just by setting up a similar series of agents that encourages a creature holding an egg to go left, push lift, etc, and finally drop the egg the destination. It would still be essentially mind control rather than realistic behavior, but for the sake of suspending disbelief we could call it... a very strong instinct :P
- There is the problem Ghosthande mentioned about egg mix-ups. Personally it wouldn't be a problem for me since I usually don't usually mix races in the same world.. though the agents could be set to direct each type of creature to a different nesting site and we can just hope the mother is the first to pick up the egg. If not... well, we'll see some interesting groups emerge, I suppose that could lead to some kind of weird ugly duckling meets Carrie senario. Where instead of growing up to be beautiful and make everyone else jealous the odd one out grows up to murder them all for mocking it.
- Amazing Virtual Sea-Monkeys as a critter breed for C3DS and the fishtank as a metaroom. Would show up in the Creature Selector but just be critters, after all the first sea-monkeys where mostly also critters.
- The critters and plants form here http://www.geocities.com/hollywood/set/8204/guide2.htm for C3DS. Can be eaten, the land liveing ones cone out in the norn mesro and the aquas have dispencers like in C2. Mostly just eye candy and food for meat eating norns. The Pigeons, Suckralia, Anteater, ants, all kinds of Doozers,the dog, mushrooms,Fungolia but changed so it grows like any other plant and the troffid Plants are most imporentend.
- A button on the murco that makes the egg imortel and strile when you push.
- Tomatos for DS not in any new room just grow in the lower mesro.
- Albian Carrot Beetles for C3DS come up next to the Carrots in the lower mesro.
- An agent that looks like a telapoprter when you put a norn in it it resaves it as a adoption file on your desktop so you can put it on your webpage or save it on a CD ROM out of game, for C3DS
- An agent for C3/DS that, when injected, instantly collated and stores the family history of all norns and allows it to be copied to a word processor. It should also add in new norns as they are born.
- A wolfing run agent for Macintosh. Pleeeeease.
- A Holodeck like in that fanfic but for C3DS so you can play with your norns outside of your computer. Hey I can dream!
- A Borland for C3DS comes from a despenser that gives you a baby borland the grows into a beast that just swims around and sometimes eats critters but does not have to mostly just eye candy for any aqua room.
- Dragon - A critter idea, of critters that are dragons and are classified as vehicles (so you can put creatures on them). This critter idea is for C3ds. They reporduce, and there are different types. If a creature touches an egg, that egg will stay dormant until a creature is near it and stays near it for about two mineuts. Then they will stay near that norn. They can be controled by the hand or the norn when they are old enough for the norn to "fly". If their "chosen rider" is a norn, then they will be of the Kilt dragon breed, or the more normal dragons. If an ettin, they will be the Mah dragon breed, one that likes to grab agents and bring them to the ettin home. If a grendel, they will be the Farg breed, a hardy breed that is very nasty. If a shee, they will be the Jent breed, or a blank slate to be formed by how they are raised. They can grab and eat other critters and (sometimes) creatures. However if trained properly, they will be obediant. They can also breathe fire, enabling you to have a dragon war. Make sure they get enough food, or your favorite norn may suddenly go missing.;)Draconorn and Evilspirit are working on the sprites. A coder is greatly needed. Please email me at firstname.lastname@example.org if you would like to code or help with the sprites.
- Rainbow Sharkling Maker: I'm tired of my sharkling dieing out. I have most of the programing done, i just cant make it into a agent with pray builder. Please contact me email@example.com
- Critter Cage for c3ds that holds critturs, beasts, etc. Maybe critter food as well, to go inside, that any critter can eat.
- Flash Freezer or food freezer a agent that when you put something inside it, it freezes, uses include freezing a fish or a food so you can give it to a norn later without it rotting. maybe a metaroom with hooks around it to hang food?I know theres the deep freezer but that doesent let you take the food or animal out and let it still be frozen. Frogzombie36
- Disco Mold - Mold that grows in different colors according to its environment? Examples being blue mold in a wet environment, yellow mold in a dry environment... (Meercat)
- Fish bowl/Mobile Aquarium - Probably obvious - A movable container with water in it so fish can live in it. Creatures 3 already has a fishbowl.c16, it seems. (Gryph) --RProgrammer Ok!
- Norn vehicle - A vehicle that is like an elevator in that it picks up norns when activated, but moves left or right across the ground, depending on wheter pushed or pulled. Can go up hills and such.
- Porcupine critter - Also obvious. Creatures 3 has a porcupine.c16.
- Object Lift - Machinery that has no gravity. It drops anything placed on it when given a positive signal, and grabs the agents under it for negative signal. Useful uses - Dropping a huge wall when a grendel is nearby, etc. (Digi)
- One-way Sign - Rather obvious, a moveable sign that only allows creatures to go one way. Already done - Norngarden Stopper Plant? One problem with the Norngarden stopper plant is that you can only get one of them in the metaroom and the potted version that you can download from the site is both ways and you can't change the setting to one way.
- UFO - UFO that flies around and zaps Grendels. Creatures 3 has a deth.c16.
- C1 Teleporter upgrade - so that the lights at the top also act as a button. It would be useful for when you're trying to separate a norn party.
- Flying Fairy Floss
- Lamp to add light chem, to metarooms that are dark so norns can see. (c3/Ds) (Taken by Liam) -- See the Lamppost by Geek2Nurse
- A showy potted plant with clear seasonal markers, to tell you what season it is in your world. Similar to the Five Fruits Tree of Terra Nornia. (Taken by Liam)
- Some nice decorative objects? Just a few things to spice up DS, like a vase of labrunum flowers or something. (ColonelJ)
- An ever-bouncing ball that calls norns to it --firstname.lastname@example.org
- A pet dragon that flies, breaths fire, and walks, like an uglee, but more dragonish and can be injected like an agent. cames in various colors like the gryffonnorn doll.
- Norn toy
When injected, two small eggs come out. One is pink, one is blue. When the blue one hatches, out comes a blue tinted miniature male chichi (Not as small as the nano norns).When the pink one hatches, out comes a miniature female bengal norn (a little bigger than the male). They can fly. they can eat all the things normal norns eat. They age like chichis and can breed. The hoverdock does not affect them, though they can walk through doors and get sick. They are toys so norns can pick them up, push them and hit them. They die if hit. They die if they get too old. They die if sick or if they starve.
- Crowns (two styles) that could be dragged to a norn and would "follow" it, like the halos in c2. (for c3, though.)
- fish food that can be placed in the fishbowls. I'm sick of my fish dying. make it pirahna compatible. My grendels in the ds meso want their pirahnas, but the $%#& things keep dying from starvation!
- a bigger fishbowl, where fish can actually grow. I've noticed that the previously mentioned fishbowl does not allow fish to grow, nor does it hold the larger fishes, such as sharklings. --Get me a sprite and I'm there --RProgrammer
- A toy that reduces fertility (sex drive etc.)
- A set of edible plants for the desert. One would provide food, another fruit, another seeds. These should not look out of place in the desert. (for c3/DS)
- A dose of nutrients for mothers.
- A raft that floats on water for norns to ride on. Push will make it go right and pull left, and if a norn hits it too many times it will sink. There will be buttons on either side for the hand to move it with, and a little button that looks like a place for inflation that the hand can use to repair it from being hit. Norns as well as objects should be able to rest on it.
- A Christmas pack for Creatures DS, especially since Creatures Labs' Christmas Pack only works in Creatures 3. Done by alien at her website!
- Bologina Plant-(Citrus suisia)A plant that produces Bologina Berries,which are rich in protein,starch,and fat and can grow into more Bologina Plants.
- Rottan Plant-(Citrus detritusia)A plant that produces Rottan Berries,which are rich in protein,starch,and fat and can grow into more Rottan Plants.These are more for Toxic Norns.
- Prehistoric-A couple of prehistoric creatures.The Shee were smart enough to make Norns why not cancel extinction?They would include a large lizard/coelophysis(critter),a small furry rodent(critter),a huge dinosaur/T-rex(beast),a saber-toothed cat/Smilodon(critter),a flying lizard/pterosaur(critter),and a frilled dinosaur/Triceratops(beast).Also some prehistoric plants like a tree/Glossopteris,a fern,and a tendril.
- A room/level flooder agent, and not like one room like a mobile room/level flooder.
- Vendors for the plants from Aquatilis Caverna, especially the coral.
- A dragon that breathes fire regarlery. Red, long tail, long neck, large body, huge wings, bulky, doesn't look like a giant caterpiller, and teleports to the coldest location on the ship. The fire should heat up the room a lot, and the dragon must have scales. Oh, and you can inject loads of them, they will then work as a team. Flight should be flap, flap, glide, flap, flap, glide, flap, flap, glide. They should swim with their wings and be able to run. They should also rest often and eat detrus, food, fruit, seeds, bugs, critters, pests and beasts. Maybe even ettins...lol. They should open their mouth wide when they eat, and they have sharp, long teeth that somehow fit inside their mouth. Females and males. As they age, their red scales darken a litte, and they grow horns. The stubs soon become black, and the claws should be black, too. They should rest after teleporting...and they should breed. Nests should look like eagle nests, but with jewels in them. Females would get broody (like hens) and then they would be classed as 'beast'. So would the nest. (I thought up this agent when I realised that the bridge and engernering have no heat...and I was breeding magmas)
- Eagles. Lots of eagles. And lots of nests. All eating grazers (make the grazers breed breed breed, the babies grow fast and the adults grow slow, as soon as the grazers hit medium size BOOM! they can breed), eagles look different from goshhawks though. Bigger. Way bigger. And they are Golden Eagles, so...yeah.
- An agent that behaves like a norn. Is this possible?
- MNG file for the login screen? (Gryph)
- Numerous ecological improvements for Creatures 3 - in need of a complete article, perhaps? (Gryph)
- Something like a button to press and have it take a screenshot automatically?
- What about Print-screen?
- Norn response (I have seen norns in Docking Station say that they like you, but what about suggesting? I recently said "Silverdrake tired" and nobody said "Maybe rest self Silverdrake" or anything of the like.) (SilverDrake)
- "Cliff edges" for C3/DS. This would obviously be a large project, due to the need to tweak Creatures' genomes to understand and react to the cliffs. If the C2 norns could do it, can the latest versions too?
- As an alternative, "railing" agents similar to the Electric Wall but smaller and unmoveable, and serving the same purpose as the invisible railing "cheat" in C12DS. They would be placed on all the major drop-offs, and can be turned on and off by the Hand.
- A fix for Creatures 3 lifts, so that agents no longer become stuck in them. - Ta-da!
- Something that allows the cameras in DS to, say, close the doors in between the two sides of the aquarium, from the comms room. if you can control the movement remotely, why not have it be able to open and close doors, and activate buttons remotely too?
Fertilizer plant or just plain fertilizer. The name says it all basically something that increases the nutrients in the soil.
- A Volcanic Rock Dispenser-so you can have Gnarlers in other Metarooms.
- Something that injects a preset list of agents into your game on start.
- A wolfing agent for c3ds on a Mac
Have you read fragmant? http://www.warrenfahy.com/page_books.html If so I think you will get what I mean and if not read it. It's relly good. The idea here is a metaroom baced on henders island with the freeky animals as critters or more likely with the way they act as beasts. Please try to keep the henders rat, spriger, disk-ant, henders wasp and some of the plants. VERY dangeros place for norns, it would take a hardman with all your time spent careing for it or an imortel to live there.
A nice, romantic place with an adult only door in the village. Two storeys - the ground floor is the restaurant, and the first floor is the gift shop. Important agents are:
- chandelier that when the hand or a norn pushes it, it releases an invisible spray that makes norns friendly and comfortable.
- It has a counter that vends wine and chocolate and a lobster platter (chosen by clicking on the picture of what you want on the menu).
- It should also have a letter that when you push it, it plays romantic music. Musical note toys appear.
- chairs that give off norn home smell
- tables with candles on them and another vendor that vends flowers that are toys (preferably make male norns attracted to the vender and when they push it they have a sudden impulse to lay it before the female. Flowers will increase a female's sex drive.
- If we can have romantic dates, why can't norns?
A rainforest baced room for C3DS with an ecosystom of new critters, plants and conversions from erlyer games. Has whether, flooding, new kinds of food and is a grate place to keep floras or vampyers.
A huge... almost the size of the whole C1 planet midevil metaroom kind of like Dragon Nornior for C2 but for C3DS. NOT a good place to leave norns alone in due to nasty stuff like big norn eating dragons and other made up monsters. Ment for wolfing runs so you can breed toughter norns or have a sort of RPG style feel. Has sword toys that make your norns wave them around and seem to swordfight (with grendels), spells and magic of all kinds and mabye a new norn breed. Monsters, Spells and Dragons!
Simular to the romantic restaurant idea. A counter that vends burgers, chicken nuggets or soda, a claw machine that vends plushies that norns can play with, a ball pit (Unlike the ball pit that you can download already, there will be an entire floor with water that looks like multicolored balls. This ball pit is safe for creatures that breath water only.) and a band of funny looking animals that dance and sing a kiddish song when pushed. Only norns at stage child may enter. The door will also have to be in the village
Again on the theme of aliens you could make a room or a whole ship like Aliens 1 or 2 that is hive-like. A big derelict like ship you could put lots of rooms in including one full of eggs. It would also include that fossilized-into-its-seat "space jockey" from the original alien movie, possibly using it's skull as a favorite place icon.
A village that has three houses:
- grendel house
A green house that secretes grendel home smell, has edible roaches, a bed that keeps your grendels nice and warm, a toy that wheels around to keep you grendels occupied and a green table to keep outside food in.
- norn house
A brown house that secretes norn home smell, has a bread basket, a cherry tree and a peanut tree to feed them, a bed that keeps the norns warm, a pet kitten that runs around the house waiting for a norn to pet it and a table to keep outside food on.
- Ettin house
A grey house that secretes ettin home smell, Numorous gadgets and machines that the ettins can carry to the desert that will always teleport back, metallic looking candy, edible computers, a toy laptop, a bed to keep your ettins warm and a table to keep outside food on. You would have to sepparately download the grocery store (a room with a lot of vendors and a cart that holds them.), The burger bar and the romantic restaurant. It will come with a new breed, the village norns. <it will have to be ds compatible.
The Eco (working title)
- There would be one door to the rest of the ship that is connected to the Norn Meso. It can be locked to Grendels, Ettins, and Norns.
- Once inside, there are three spheres locatd on the ceiling with symbols for Ecosystem, Weather, and Creatures. When clicked, these turn aroun and reveal buttons corresponding to their categories. Ecology splits into Critters and Plants. These split into seeds anf fruits for plants (which alllow to produce a seed or fruit from each species installed), and Critters splits innto a population moniter and a list of species, with options to remove a species, add one specimen, or kill one specimen. Weather is self explanatory. Creatures allows you to doctor and monitor youre Norns, Ettins, or Grendels. You can inject them, and even increase their mutation rate.
- It would be very large, and very fertile. There would be something like Gaia to insure there is always two of each species. Their would be around four floors, and homesmells for all creature species (with the option to remove them). The background would be... well I don't know, any suggestions? This is lso supposed to go with my other project, the Omega Ettins. Genetic 23:36, 29 August 2006 (UTC)
- A Very large room With Very fertile deep ground and Machine to control Light, heat and moisture and two floors. Frogzombie36
Creatures 2 to Docking Station
Basically what it says.
- Tercerois2cool:I can do the rooms and mapping, but I need help with the sprites and coding it all. email at email@example.com
A metaroom idea that puts some of the city of Rapture to C3/DS. It would have a partially flooded section for aquatic life. It wouldn't have many plants or critters,though it would probably have its own unique life. Possibly put in a Circus of Values dispenser that dispenses food and toys. It would use bathyspheres as elevators/lifts,and would have one large bathysphere for the teleporter to the Hub/Bridge. Basically, think art deco architecture, underwater with a kind of fallen apart look and swarms of aquatic critters and plants outside. Might come with the toy big daddy the little sisters carry around, and toy security drones. No plasmids, splicers, or big daddies/little sisters however. Not meant to be dangerous to norns.
A metaroom idea. It would be quite cold and would have one to two floors.It would also have some Huskies and a toy flamethrower.There wouldn't be much food so you would have to bring it yourself.
A room with four seasons. Food only grows in the room during certain seasons on certain plants, so there would a room where food doesn't rot and there are lots of shelves - you could store food there for the winter season.
The Kauri Forest.
A metaroom...the name sums it up. Kauri trees. A New Zealand forest...the trees should be at least as tall as my screen (i have a big screen) so..yeah. Some trees have nests on them. The tallest trees. And the nests are at the top. If you put a norn in the metaroom, you'll find out what made those nests. A flock of Haast's Eagles. And they find creatures a change from their usal diet of...moa. Three meter tall moa. The Haast's Eagles are the top predators. No carring prey to a safe spot for them. Oh, and the Haast's Eagles also hunt hui, kakapo, kaka, kea, kiwi, bats and kokako. Day/night cycle...bats fly at night. (they're short-tailed bats, they have a varied diet, they can walk and run, too), kakapo eat plants at night (no mammals but the bats, kakapo are flightless birds) and kiwi eat grubs. At daytime, the Haast's Eagles are awake..hopefully, most of them have a kill to feed on, so norn casulites arn't too high, but if not...
A big room with lightning flashing around (ball, cloud-to-ground, cloud-to-cloud, even from half the critters) and a forest. The whole place is covered in walkways and there are lots of creatures which zap things. The clouds are accessable, what with poles and tall trees, and things can walk and grow on them. Plants spring up after each lightning strike.
This is an asian metaroom with a big garden , ponds and much more. It will be with a day and night change and the 4 seasons. On the left part of the metaroom will be a pagoda, in the middle a river with a bridge on it, on the right giant bamboo. In the night time are floating lights, wich are called Hintama ( Japanese) and ghosts, in the day animals will scuffel trough the area. They breed ideas will be presentet in the right order.
- An animated radar, with input and output ports --firstname.lastname@example.org
- Re-write the cos file for the Meerks so that they don't die out. Not immortal like the Uglees, just a more viable critter like the Gnarlers. For example, once you get the volcano erupting on a schedule, the gnarlers stay around and breed. How about a life cycle for them? Eggs, babies, then adults? Or just babies and adults?
- Meerks are squirrels, and they don't lay eggs. Nintendo_6444
There's already an agent made for that, it moniters Meerk populations and makes more Meerks when necessary.
- Change the Rainbow Sharkling's script so there will be drastic colour mutations every few generations, so that the Sharklings don't all tend to one colour.
- Make the Meerks edible. In fact, make all critters edible. The Meerks are already glasslike as it is. to eat would mean that Meerk agent would always be reproducing Meerks ;)Robertbrockuscpp 00:31, 10 November 2006 (UTC)
- Make the stickletrout able to eat seeds as well as bugs.
- Make the dragonflies hermaphroditic.
P.S. I said found not made.
- An object is heading for earth, larg enught to couse a mass extinction if it hits. When a team of astronots are sent up it's real nathear shows, It's the shee ark! Now the team must stop a grendel rebebyen move the ark to keep it from crashing and get the ettins to give back the heat sheild tile needed for landing back on earth. What could go wrong? Plenty!
- How about an entirely new game with better memory/bit format so it can have more stuff without entering illegal memory areas. (This happened to me last night.) Wiimeiser
- Creatures Epic a D&D style creatures game with new breeds, magic and mabey 3D.
Creatures Advanced: a "supergame" somewhat like this...
Creatures Advanced (Genetics Kit):
Creatures are far more personalized in this game. There are actually thousands of genes, each that control a very small part of a creature, but each that work together as a whole. Now, editing these thousands of genes would seem a little daunting to a person brand new at this whole genetics thing, which is why I think that making something that represents a block of genes that can be edited as one. It would look similar to how the old genes looked in previous games. Then, if you really wanted to get into genetics, you could switch over to another tab and start editing the actual genes.
Creatures Advanced (Creature Creator):
Because creatures advanced is 3d, there should be a creatures creator to go with it. This creator would be very similar to the Spore Creatures creator, but at the same time quite different. For one, you couldn’t just select horns or hair or something. If you wanted to give your creature a horn, you would have to give the creature a follicle, the only part that you can actually select in the creator. Then you would name this follicle “Follicle 1”. In the creature creator, you would create a gene/gene segment that went with “follicle 1” and that would produce… whatever protein horns are made of, in a certain amount, starting from when the creature is still in the embryonic stage, so it would be born with a small horn.
In the creature creator, you could either start off with a norn/ettin/grendel base, or you could do it from scratch. When you create a creature, you can add and remove muscles from the creature. Again, in the Genetics Kit, the muscles are each named and each has a different function. The creature is also aware of certain muscles more than they are aware of certain other muscles (Just like in humans, really. You’re more aware of your hand muscles than you are of the muscles below your ear.).
When you create a creature from scratch, you first start off with creating the skeleton of the creature. You can make certain bones thicker or thinner. You can also make bones hollow, if you want a flying creature.
Then you add in the skin. You can make the flesh over the creature thicker or thinner, depending on how you want it to set over the bone. As was said above, you must create numbered muscles and have the genetics kit correspond to those muscles.
Alternatively, you could simply take a base creature already made and alter these features so you don’t have to mess around with the genetics kit so much.
Creatures Advanced (the creature brain):
Creatures are born with only their instincts. They will learn everything else from either the previous generation or what they do. It’s the premise of all the other games before it. But for Creatures Advanced, in this new 3d world, learning will have to take on a higher complexity.
First off, norns learn what everything is by their traits. This is slightly different from the old “cataloging” method. Second and beyond generation norns will learn from their parents that an “apple” is a “red thing.” and eventually “a red, round thing.” and eventually “A red, round, small, yummy thing.” and so on. They will also be able to call items that are essentially the same thing but contain some slightly different traits the same thing, after observing them for a little while (IE: Okay, this thing is yellow, but it’s round, small, and yummy, so it must be an apple.) Unless of course you teach them differently. This way of learning can have some rather humorous results, including a young norn trying to eat a ball, eventually learning that “red, round, small yummy thing” is different from “red, round, large, not yummy, fun thing”. Norns will recognize each other in a similar way (red, furry, nice thing, compared to green, scaly, mean thing or something like that.)
Norns will also learn how different objects give them different amounts of pleasure or pain. They will learn how different creatures give them pleasure or pain. Young norns are very curious because they know nothing. They’re always trying to see what objects will give them the most fun, and what objects to avoid. You should see a young norn tossing a small tool around, or kicking an apple, and eventually coming to a conclusion that throwing and kicking the “round, large, shiny red bouncy thing” is much more fun that kicking the “small, round, red delicious thing.” and that they would get much more satisfaction by eating the latter.
Creatures learn about other creatures in a similar way. They can actually identify different creatures of the same species (IE, a blue norn VS a red norn) and can react to them accordingly. As was said before, they define things in a much more general way when they are young, so if a norn is hit by another norn, they will be slightly timid of norns until other norns start being a bit nicer towards them. They will slowly learn how to identify the troublesome norn, and avoid it accordingly. If the norn is continually beaten up by a species, that norn will eventually learn to avoid that species, such as grendels. The more a norn is beaten by a species, the harder it gets to actually be friendly with a member of that species. Likewise, adult norns should teach child norns to be afraid of certain species, although I have no idea how to implement this procedure.
Norns can also learn how to use certain parts of their bodies by watching other norns. If you create a norn with, say, a claw on its long tail, you could either give it instincts so that it knows this claw can be used to smack creatures around, or you could just let it learn on its own. Even when you give the norn instincts, the norn may find other uses for the claw, like getting hard to reach fruit. Norns can pass on these learned behaviors by having their young observe them as they worked. Heck, even norns that don’t have the long claw tail will observe these norns and try to imitate that behavior. That could lead to some very interesting result. In fact, it could even lead to norn cultures.
When norns reproduce, there is still a slight bit of that “sprite mixing” going on with fur patterns and the like, but there is also a sort of morphology going, something like what happens in Sims 2 with faces. A norn’s body is morphed according to a combination of how the parents are morphed. I don’t know how it is done in Sims 2, but this could be implemented here. Mutations will also happen where a norn is born with a morphology found in neither parents. Follicles will also randomly appear, spreading random chemicals that may harm or help the norn.
Norns basically understand that in the end what they want is a reward.
Creatures Advanced (objects):
3D objects should be more like, well, objects. They should disappear when you get up close to them and all, and they shouldn’t make a norn do specific animations. The norn should be doing the animation, the object shouldn’t be forcing the norn to do so.
They should not be classified by the old classification system. Instead, they are identified by their traits, IE “brown, hard, large, smells good” is wood (which one doesn’t want to confuse with “brown, soft, small, smells bad”. :P) and norns will slowly learn how to identify such a object starting with the general traits (a baby norn will call wood “brown” and thus believe that everything that is brown is wood and attempt to treat every brown thing as such until it eventually learns that only “brown hard” is wood and soon “brown hard large” and finally “brown hard large smells good”.)
Norns can do anything they please with objects. They can pick them up and attempt to eat them (if they aren’t too heavy). They can throw them and they can hit them. I’m hoping that, because norns can do anything with objects, that eventually they will discover that hitting one object with another will do something, and we’ll have norns building shelters and inventing objects and the like.
Creatures Advanced (worlds):
Even though each world starts off the same, in the end each creature world will be different. Seasons, norns/ettin/grendels eating away at the land, and random instances will eventually shape each world differently, and also eventually shape the evolution of the creatures differently. One world might be an ice world, full of creatures adapted to the cold, while another might be a fiery desert with heat creatures, and an underwater world would be filled with aquatic creatures.
As was said above, just as the world shapes the creatures, the creatures shape the world. By altering their landscape, they are essentially altering their own evolutionary path. I think this is an important lesson we can apply to the real world as well. Maybe the norns should learn that banging the ground with a stick or straching it with a claw makes a hole? And even that digging a hole by water makes more water?
As far as I can understand, the ex-mall breeds (astro, siamese, harlequin, zebra and fallow) would now be free to use in recolors and as bases, correct? I would really like to see this. Perhaps some different cat-like breeds based off siamese (burmese, abyssinian) or yellow astro-based norns with cheeta/leopard spots instead of stars. (Keeping the hair!) I am not expecting anything any time soon, especially as many of our wonderful breed makers seem busy.. but I'm not even sure if people have thought about this so I thought I'd mention it.. it would be legit right? --Ylukyun 02:36, August 1, 2010 (UTC)