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Creatures Wiki:Development Ideas

From Creatures Wiki

Are you an agent developer with nothing to do? Are you itching to make a 3D model, but haven't a clue what to make it for? Never fear! The Creatures Wiki has a cumulative list of ideas for budding developers. Feel free to add your own concepts to the list.


[edit] =Breeds

[edit] Headline text

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[edit] Agents

  • At http://www.creaturetopia.org/viewtopic.php?f=10&t=730 starswept has ofered some nice sprites for agents. The goal would be to make this stuff into agents. The fish would come in a vender that spits out eggs. The eggs hach and the fish are born. The can live in fresh or saltwater and are stuffed with protin if a aquanorn eats one. They are for C3DS. All the forms of cake come in one vender that sprays out the unibbled bits. As the norns eat parts of cake vanish like with the peeking pie or yarn fruit. The Pizza also has its own vender that works almost just like the one for the cake but with diferent sprites. The plant is just a plant and grows from some nice starchy seeds you get when you inject the agent. The stuffed fox is a toy much like the shee plushie and uses almost exactly the same script. Just like it when piched up it goes into the upright look and when not being picked up it looks like it does in the pictuer of it laid down. When pushed it gives LOTS of happyness to the pusher and lowers bordom. The sandwich and drumstick come out of a vender and are rich in fat what with being food and all. The rabit is just a new sprite for a silly looking ball. All of this stuff is for C3DS.
  • A showerplant, it grows as a plant but turns into a weird shower toy that sprays tiny seeds and H2O when played with.
    File:NornWash.png
    the showerplant
    also an image can be found here: [[1]]
  • Water bears are microscopic animals with their own phylum, that I saw on TV yesterday. They're really cute, and I wanted someone to make water bears into an agent. Pictures and info about it posted at http://freewebs.com/grendeltopia/updates.htm

And then scroll down the page. I really need somebody to help with the sprites for them, and the coding, and everything really. I want to make them a lot like Tribbles, but for the water, and smaller, and maybe be like the bamboo berries in the Norn Meso where they change color constantly.

  • Pizza vender: a vender that works like this, there are many buttons each one with something like "cheese", "mushrooms" or any other kind of pizza topping.
  • Well, I recently got a bass guitar which I'm currently learning and that got me to thinking if a bass guitar would be possible in C3DS.

Of course, things like the electric guitar in creatures 2 are possible. But I was thinking more like a real bass. Each fret would have to be activatable in different ways. Push would be to play a normal not will hit would slap and pull would pop.

I can't see why that wouldn't be possible.

I think it would make an interesting project and agent, but was wandering what the rest of the community thought about it.

Or if it's even possible.

I mean, think about it. Norn/ettin/grendel bands! "The Flaming Carrots"! "Eem Foo and the Bibbles"! "Aeroettin"! "Guns N' Zanders"! The list goes on and on. A great future awaits the norn that learns the true art of rock n' roll.

  • Meat-O-Tron a vender that makes diferent kinds of meat all of which class as critter but do not move and are mostly just like food. Such would have hamburgrers, hot dogs, rost birds of some types and stake. This is meat eating norns if you do not want to spend time breeding critters for food.
  • Let's face it, Creatures has been around for ages and all the most logical stuff has already been made and re-made, right? Well, I stumbled on a little idea that's so freaking obvious I'm flat out astounded I didn't think of it when C3 first came out. I haven't seen it anywhere (which may not mean it does not exist), and I can't code the thing if my life depended on it, but I could dig up some interesting graphics for it if pressed. It's the sort of thing every wolfing run should have inspired, something every hand that loves the 'wild ecosystem' model should have thought up.

It's an omni-seeder!

It's an agent that when activated drops one seed from every base game plant and mabey some new ones and ones from c2 and c1. Possibly spits them out like a firework, spreading them along the floor under it. This includes good and bad plants, the water plants, everything. Why? Because with a few clicks and some light jogging you can get the meso, jungle, desert, beach, and norn terrarium seeded for all the plants that could possibly grow there. Imagine using it in conjunction with one of the ecology remover tools, in effect re-starting the ecology from scratch completely wild.

If you've messed with the temperature controls, added climate-changing agents, or done anything along those lines this is a good way to test your experimentation. Use it to stock a new metaroom with standard flora. Use it to give a starving norn a buffet lunch. Use it to give a weak ecology a boost.

The idea is that in a normal ecosystem any plant that can grown in a place will, and different sections of a park aren't encased in bubbles. If you let these neat little gardens run wild everything would try and grow everywhere, and this agent would simulate that. A few of the plants in C3/DS exist for bugs and butterflies, producing no food for creatures to eat (other than a rare seed). Any 'ecology kit' type agent I have ever seen ignores these, despite their role in the ecosystem. I am also hard pressed to find any injectors for non-terrarium plants. Since computer speed is an issue, perhaps some things could be made optional, but the idea is 'overgrown untended garden' and since C3 came out computers have gotten a lot faster so I think the impact of non-food producing plants would be minimal. Besides, they are pretty! However, I am unsure if certain plants are immortal (there is one type in the terrarium that I am aware of). Immortal plants would have to be cut out of the list for obvious reasons.

Does anyone but me think lightning has struck my brain? Anyone think it has, but that it caused brain damage? Anyone think this could be a set of omni-agents, with omni-bug and omni-critter spinoffs?

  • Dargon toys for C3DS comes in two types one looks like a chinease dragon and the other a eurapoen one both do dragonish things when you or a norn push them like breath harmless fire and fly around the room moves on thir own too to make it more like liveing things but still toys. Will age and die after about 30 minetes and breed, new dragons that will have new colers like with the bambo barrys not like the sharks which always get stuck in one coler.
  • Treat vender, a vender that can make Cookie, slices of Cake, icecream sandwhichs and other tasty things for your norns to eat. All give reward when eaten and are quite full of healing stuff plues they calm your norns down just like calm balm. This is for C3DS if anyone wants to make it.

Just think of all the happy norns eating and saying how much they like you.

  • How hard would it be to write an agent that added some text to the bog box in a norn's Creature history?

It might work like this: Two buttons: one opens a dialogue box for you to write the text you want to "stamp;" When the norn you want to stamp walks by, the other adds the stamp to its creature history.

It could also have input and output ports so that you could attach a creature detector to it so it worked automatically.

What do you think?

  • It is really common for pets and even farm animals to be neutered so they can't breed. Mostly this is to prevent unwanted pregnancies but it can also be used to mean that only the best animals get to breed. What if there was an agent where you could neuter or spay a norn to prevent it having children? The way I see it, you would need a button to select the gender of the norn you want to neuter/spay and then the machine would need to get rid of the norn's reproductive organ(I can't remember what it is called). If it allowed female norn's to still give birth they could still be inseminated using the inseminator. What do you think? I could see this being a really useful agent. Also woud inject pleasure or something that might make them dance a lot. Kind of, "I might have no gonads, but I sure am happy about it." I know its silly, but making their voices higher pitched would be cool too but I know that is verging on the impossible. Abuse SEZZ. Set it so every so many ticks the affected norn randomly blurts out a goofy phrase like "Gee, it's great to be sterile!" or, "Sigh, I need to check on the kids...oh WAIT.."he possibilities are endless:

Hand says: express Norn says: How do you think I feel? You chopped my bits off? or (Male) Norn says: [Norn] wants his bits back

or even something simple like cycling through the following:

"[Norn] has no bits." "[Norn] has been spay-sprayed." "[Norn] is beginning to like ballet." "I've been eunuch-ified."

  • While poking around in the C3 001 World Folder I came across an odd file called "ettin_muscle_paralyser.cos".

The code is as follows:

Code: Select all

   new: simp 1 1 125 "blnk" 0 0 0
   attr 0
   mvto 4850 745
   tick 10
   new: simp 1 1 125 "blnk" 0 0 0
   attr 0
   mvto 5090 745
   tick 10
   new: simp 1 1 125 "blnk" 0 0 0
   attr 0
   mvto 5680 745
   tick 10
   new: simp 1 1 125 "blnk" 0 0 0
   attr 0
   mvto 5850 745
   tick 10
   new: simp 1 1 125 "blnk" 0 0 0
   attr 0
   mvto 5090 745
   tick 10
   new: simp 1 1 125 "blnk" 0 0 0
   attr 0
   mvto 6030 745
   tick 10
   new: simp 1 1 125 "blnk" 0 0 0
   attr 0
   mvto 6200 745
   tick 10
   scrp 1 1 125 9
      setv va00 room ownr
      inst
      enum 4 3 0
         doif room targ = va00 and cage gt 0
            doif held ne null
               seta va01 targ
               targ held
               doif cati fmly gnus spcs = 33
                  targ va01
                  mesg wrt+ held 5 0 0 rand 1 25
               endi
            endi
         endi
      next
   endm


   rscr
   enum 1 1 125
      kill targ
   next


Now I'm no genius at CAOS so correct me if I'm wrong, but from what I can tell, the agent is injected at multiple points along the second floor of the ettin meso, one in each room actually, minus the rooms containing the door, the lift, and the lift call button-- that's usually where you see their gadget stashes building up, yes? And from what I can tell of the code, it checks ettins in the area to see if they are holding gadgets and forces them to drop them.

Now I know ettins have genetic instincts to get gadgets and return home with them but the fact that they leave them there is purely scripted... that's news to me.

(Maybe this is common knowledge and I'm just making a fool out of my self now, but I thought it was interesting).

A tad disappointing to be honest.. it always is, to find out creatures are only behaving in a certain way because they are directly forced to. But now I'm tempted to use what I've learned from this code to create some sort of creepy nornish idol that creatures are forced to drop food offerings next to or something. :the first thing that came to mind. And maybe the statue would "eat" the food and do something nice in return... that or spawn a bunch of nasty pests if it isn't appeased often enough Also a nesting area thing would be cool, that's probably very possible... just by setting up a similar series of agents that encourages a creature holding an egg to go left, push lift, etc, and finally drop the egg the destination. It would still be essentially mind control rather than realistic behavior, but for the sake of suspending disbelief we could call it... a very strong instinct :P

There is the problem Ghosthande mentioned about egg mix-ups. Personally it wouldn't be a problem for me since I usually don't usually mix races in the same world.. though the agents could be set to direct each type of creature to a different nesting site and we can just hope the mother is the first to pick up the egg. If not... well, we'll see some interesting groups emerge, I suppose that could lead to some kind of weird ugly duckling meets Carrie senario. Where instead of growing up to be beautiful and make everyone else jealous the odd one out grows up to murder them all for mocking it.

  • Amazing Virtual Sea-Monkeys as a critter breed for C3DS and the fishtank as a metaroom. Would show up in the Creature Selector but just be critters, after all the first sea-monkeys where mostly also critters.

P.S. Do you think this is a breed or an agent?

  • The critters and plants form here http://www.geocities.com/hollywood/set/8204/guide2.htm for C3DS. Can be eaten, the land liveing ones cone out in the norn mesro and the aquas have dispencers like in C2. Mostly just eye candy and food for meat eating norns. The Pigeons, Suckralia, Anteater, ants, all kinds of Doozers,the dog, mushrooms,Fungolia but changed so it grows like any other plant and the troffid Plants are most imporentend.
  • A button on the murco that makes the egg imortel and strile when you push.
  • Tomatos for DS not in any new room just grow in the lower mesro.
  • Albian Carrot Beetles for C3DS come up next to the Carrots in the lower mesro.
  • An agent that looks like a telapoprter when you put a norn in it it resaves it as a adoption file on your desktop so you can put it on your webpage or save it on a CD ROM out of game, for C3DS
  • An agent for C3/DS that, when injected, instantly collated and stores the family history of all norns and allows it to be copied to a word processor. It should also add in new norns as they are born.
  • A wolfing run agent for Macintosh. Pleeeeease.
  • A Holodeck like in that fanfic but for C3DS so you can play with your norns outside of your computer. Hey I can dream!

A Borland for C3DS comes from a despenser that gives you a baby borland the grows into a beast that just swims around and sometimes eats critters but does not have to mostly just eye candy for any aqua room.

  • Dragon - A critter idea, of critters that are dragons and are classified as vehicles (so you can put creatures on them). This critter idea is for C3ds. They reporduce, and there are different types. If a creature touches an egg, that egg will stay dormant until a creature is near it and stays near it for about two mineuts. Then they will stay near that norn. They can be controled by the hand or the norn when they are old enough for the norn to "fly". If their "chosen rider" is a norn, then they will be of the Kilt dragon breed, or the more normal dragons. If an ettin, they will be the Mah dragon breed, one that likes to grab agents and bring them to the ettin home. If a grendel, they will be the Farg breed, a hardy breed that is very nasty. If a shee, they will be the Jent breed, or a blank slate to be formed by how they are raised. They can grab and eat other critters and (sometimes) creatures. However if trained properly, they will be obediant. They can also breathe fire, enabling you to have a dragon war. Make sure they get enough food, or your favorite norn may suddenly go missing.;)Draconorn and Evilspirit are working on the sprites. A coder is greatly needed. Please email me at cavachester@hotmail.com if you would like to code or help with the sprites.
  • Rainbow Sharkling Maker: I'm tired of my sharkling dieing out. I have most of the programing done, i just cant make it into a agent with pray builder. Please contact me evilskippycat@gmail.com
  • Critter Cage for c3ds that holds critturs, beasts, etc. Maybe critter food as well, to go inside, that any critter can eat.
  • Flash Freezer or food freezer a agent that when you put something inside it, it freezes, uses include freezing a fish or a food so you can give it to a norn later without it rotting. maybe a metaroom with hooks around it to hang food?I know theres the deep freezer but that doesent let you take the food or animal out and let it still be frozen. Frogzombie36
  • Disco Mold - Mold that grows in different colors according to its environment? Examples being blue mold in a wet environment, yellow mold in a dry environment... (Meercat)
  • Fish bowl/Mobile Aquarium - Probably obvious - A movable container with water in it so fish can live in it. Creatures 3 already has a fishbowl.c16, it seems. (Gryph) --RProgrammer Ok!
  • Norn vehicle - A vehicle that is like an elevator in that it picks up norns when activated, but moves left or right across the ground, depending on wheter pushed or pulled. Can go up hills and such.
  • Porcupine critter - Also obvious. Creatures 3 has a porcupine.c16.
  • Object Lift - Machinery that has no gravity. It drops anything placed on it when given a positive signal, and grabs the agents under it for negative signal. Useful uses - Dropping a huge wall when a grendel is nearby, etc. (Digi)
  • One-way Sign - Rather obvious, a moveable sign that only allows creatures to go one way. Already done - Norngarden Stopper Plant? One problem with the Norngarden stopper plant is that you can only get one of them in the metaroom and the potted version that you can download from the site is both ways and you can't change the setting to one way.
  • UFO - UFO that flies around and zaps Grendels. Creatures 3 has a deth.c16.
  • C1 Teleporter upgrade - so that the lights at the top also act as a button. It would be useful for when you're trying to separate a norn party.
  • Flying Fairy Floss
  • Lamp to add light chem, to metarooms that are dark so norns can see. (c3/Ds) (Taken by Liam)
  • A showy potted plant with clear seasonal markers, to tell you what season it is in your world. Similar to the Five Fruits Tree of Terra Nornia. (Taken by Liam)
  • Some nice decorative objects? Just a few things to spice up DS, like a vase of labrunum flowers or something. (ColonelJ)
  • An ever-bouncing ball that calls norns to it --jsmith@gmail.com
  • A pet dragon that flies, breaths fire, and walks, like an uglee, but more dragonish and can be injected like an agent. cames in various colors like the gryffonnorn doll.
  • Norn toy

When injected, two small eggs come out. One is pink, one is blue. When the blue one hatches, out comes a blue tinted miniature male chichi (Not as small as the nano norns).When the pink one hatches, out comes a miniature female bengal norn (a little bigger than the male). They can fly. they can eat all the things normal norns eat. They age like chichis and can breed. The hoverdock does not affect them, though they can walk through doors and get sick. They are toys so norns can pick them up, push them and hit them. They die if hit. They die if they get too old. They die if sick or if they starve.

  • Crowns (two styles) that could be dragged to a norn and would "follow" it, like the halos in c2. (for c3, though.)
  • fish food that can be placed in the fishbowls. I'm sick of my fish dying. make it pirahna compatible. My grendels in the ds meso want their pirahnas, but the $%#& things keep dying from starvation!
  • a bigger fishbowl, where fish can actually grow. I've noticed that the previously mentioned fishbowl does not allow fish to grow, nor does it hold the larger fishes, such as sharklings. --Get me a sprite and I'm there --RProgrammer
  • A toy that reduces fertility (sex drive etc.)
  • A set of edible plants for the desert. One would provide food, another fruit, another seeds. These should not look out of place in the desert. (for c3/DS)
  • A dose of nutrients for mothers.
  • A raft that floats on water for norns to ride on. Push will make it go right and pull left, and if a norn hits it too many times it will sink. There will be buttons on either side for the hand to move it with, and a little button that looks like a place for inflation that the hand can use to repair it from being hit. Norns as well as objects should be able to rest on it.
  • A Christmas pack for Creatures DS, especially since Creatures Labs' Christmas Pack only works in Creatures 3. Done by alien at her website!
  • Bologina Plant-(Citrus suisia)A plant that produces Bologina Berries,which are rich in protein,starch,and fat and can grow into more Bologina Plants.
  • Rottan Plant-(Citrus detritusia)A plant that produces Rottan Berries,which are rich in protein,starch,and fat and can grow into more Rottan Plants.These are more for Toxic Norns.
  • Prehistoric-A couple of prehistoric creatures.The Shee were smart enough to make Norns why not cancel extinction?They would include a large lizard/coelophysis(critter),a small furry rodent(critter),a huge dinosaur/T-rex(beast),a saber-toothed cat/Smilodon(critter),a flying lizard/pterosaur(critter),and a frilled dinosaur/Triceratops(beast).Also some prehistoric plants like a tree/Glossopteris,a fern,and a tendril.
  • A room/level flooder agent, and not like one room like a mobile room/level flooder.

–—…–—

[edit] Game Improvements

  • MNG file for the login screen? (Gryph)
  • Numerous ecological improvements for Creatures 3 - in need of a complete article, perhaps? (Gryph)
  • Something like a button to press and have it take a screenshot automatically?
What about Print-screen?
  • Norn response (I have seen norns in Docking Station say that they like you, but what about suggesting? I recently said "Silverdrake tired" and nobody said "Maybe rest self Silverdrake" or anything of the like.) (SilverDrake)
  • "Cliff edges" for C3/DS. This would obviously be a large project, due to the need to tweak Creatures' genomes to understand and react to the cliffs. If the C2 norns could do it, can the latest versions too?
    • As an alternative, "railing" agents similar to the Electric Wall but smaller and unmoveable, and serving the same purpose as the invisible railing "cheat" in C12DS. They would be placed on all the major drop-offs, and can be turned on and off by the Hand.
  • A fix for Creatures 3 lifts, so that agents no longer become stuck in them. - Ta-da!
  • Something that allows the cameras in DS to, say, close the doors in between the two sides of the aquarium, from the comms room. if you can control the movement remotely, why not have it be able to open and close doors, and activate buttons remotely too?

Fertilizer plant or just plain fertilizer. The name says it all basically something that increases the nutrients in the soil.

  • A Volcanic Rock Dispenser-so you can have Gnarlers in other Metarooms.
  • Something that injects a preset list of agents into your game on start.
  • A wolfing agent for c3ds on a Mac

[edit] Metarooms

[edit] Henders Island

Have you read fragmant? http://www.warrenfahy.com/page_books.html If so I think you will get what I mean and if not read it. It's relly good. The idea here is a metaroom baced on henders island with the freeky animals as critters or more likely with the way they act as beasts. Please try to keep the henders rat, spriger, disk-ant, henders wasp and some of the plants. VERY dangeros place for norns, it would take a hardman with all your time spent careing for it or an imortel to live there.


===Romantic Restaurant==Media:= A nice, romantic place with an adult only door in the village. Two storeys - the ground floor is the restaurant, and the first floor is the gift shop. Important agents are:

    • chandelier that when the hand or a norn pushes it, it releases an invisible spray that makes norns friendly and comfortable.
    • It has a counter that vends wine and chocolate and a lobster platter (chosen by clicking on the picture of what you want on the menu).
    • It should also have a letter that when you push it, it plays romantic music. Musical note toys appear.
    • chairs that give off norn home smell
    • tables with candles on them and another vendor that vends flowers that are toys (preferably make male norns attracted to the vender and when they push it they have a sudden impulse to lay it before the female. Flowers will increase a female's sex drive.
  • If we can have romantic dates, why can't norns?

[edit] Rainforest

A rainforest baced room for C3DS with an ecosystom of new critters, plants and conversions from erlyer games. Has whether, flooding, new kinds of food and is a grate place to keep floras or vampyers.

[edit] Emberesa

A huge... almost the size of the whole C1 planet midevil metaroom kind of like Dragon Nornior for C2 but for C3DS. NOT a good place to leave norns alone in due to nasty stuff like big norn eating dragons and other made up monsters. Ment for wolfing runs so you can breed toughter norns or have a sort of RPG style feel. Has sword toys that make your norns wave them around and seem to swordfight (with grendels), spells and magic of all kinds and mabye a new norn breed. Monsters, Spells and Dragons!

[edit] Burger bar

Simular to the romantic restaurant idea. A counter that vends burgers, chicken nuggets or soda, a claw machine that vends plushies that norns can play with, a ball pit (Unlike the ball pit that you can download already, there will be an entire floor with water that looks like multicolored balls. This ball pit is safe for creatures that breath water only.) and a band of funny looking animals that dance and sing a kiddish song when pushed. Only norns at stage child may enter. The door will also have to be in the village

Where is your source of information for this? the code 'mapd 50000 50000' will expand your map an awful lot, there is *plenty* of space, don't worry. :) Many metarooms these days are outside the normal map, including Aquatilis Caverna and Terra Pluvialis - Liam


[edit] Alien hive

Again on the theme of aliens you could make a room or a whole ship like Aliens 1 or 2 that is hive-like. A big derelict like ship you could put lots of rooms in including one full of eggs.

[edit] The Village

A village that has three houses:

  • grendel house

A green house that secretes grendel home smell, has edible roaches, a bed that keeps your grendels nice and warm, a toy that wheels around to keep you grendels occupied and a green table to keep outside food in.

  • norn house

A brown house that secretes norn home smell, has a bread basket, a cherry tree and a peanut tree to feed them, a bed that keeps the norns warm, a pet kitten that runs around the house waiting for a norn to pet it and a table to keep outside food on.

  • Ettin house

A grey house that secretes ettin home smell, Numorous gadgets and machines that the ettins can carry to the desert that will always teleport back, metallic looking candy, edible computers, a toy laptop, a bed to keep your ettins warm and a table to keep outside food on. You would have to sepparately download the grocery store (a room with a lot of vendors and a cart that holds them.), The burger bar and the romantic restaurant. It will come with a new breed, the village norns. <it will have to be ds compatible.

  • ==The Eco (working title)==
There would be one door to the rest of the ship that is connected to the Norn Meso. It can be locked to Grendels, Ettins, and Norns.
Once inside, there are three spheres locatd on the ceiling with symbols for Ecosystem, Weather, and Creatures. When clicked, these turn aroun and reveal buttons corresponding to their categories. Ecology splits into Critters and Plants. These split into seeds anf fruits for plants (which alllow to produce a seed or fruit from each species installed), and Critters splits innto a population moniter and a list of species, with options to remove a species, add one specimen, or kill one specimen. Weather is self explanatory. Creatures allows you to doctor and monitor youre Norns, Ettins, or Grendels. You can inject them, and even increase their mutation rate.
It would be very large, and very fertile. There would be something like Gaia to insure there is always two of each species. Their would be around four floors, and homesmells for all creature species (with the option to remove them). The background would be... well I don't know, any suggestions? This is lso supposed to go with my other project, the Omega Ettins. Genetic 23:36, 29 August 2006 (UTC)



  • A Very large room With Very fertile deep ground and Machine to control Light, heat and moisture and two floors. Frogzombie36
Have you tried Bug's Temple? -Malkin 03:28, 18 August 2007 (UTC)

[edit] Creatures 2 to Docking Station

Basically what it says.

Tercerois2cool:I can do the rooms and mapping, but I need help with the sprites and coding it all. email at tercerois2cool@netscape.net

[edit] Rapture

A metaroom idea that puts some of the city of Rapture to C3/DS. It would have a partially flooded sectiion for aquatic life. It wouldn't have many plants or critters,though it would probably have its own unique life. Possibly put in a Circus of Values dispenser that dispenses food and toys. It would use bathyspheres as elevators/lifts,and would have one large bathysphere for the teleporter to the Hub/Bridge.

[edit] Base

A metaroom idea.It would be quite cold and would have one to two floors.It would also have some Huskies and a toy flamethrower.There wouldn't be much food so you would have to bring it yourself.



A room with four seasons. Food only grows in the room during certain seasons on certain plants, so there would a room where food doesn't rot and there are lots of shelves - you could store food there for the winter season.

[edit] Sprites

  • An animated radar, with input and output ports --rprogrammer@gmail.com

[edit] Miscellaneous

  • Re-write the cos file for the Meerks so that they don't die out. Not immortal like the Uglees, just a more viable critter like the Gnarlers. For example, once you get the volcano erupting on a schedule, the gnarlers stay around and breed. How about a life cycle for them? Eggs, babies, then adults? Or just babies and adults?
Meerks are squirrels, and they don't lay eggs. Nintendo_6444

There's already an agent made for that, it moniters Meerk populations and makes more Meerks when necessary.

  • Change the Rainbow Sharkling's script so there will be drastic colour mutations every few generations, so that the Sharklings don't all tend to one colour.
  • Make the Meerks edible. In fact, make all critters edible. The Meerks are already glasslike as it is. to eat would mean that Meerk agent would always be reproducing Meerks ;)Robertbrockuscpp 00:31, 10 November 2006 (UTC)
  • Make the stickletrout able to eat seeds as well as bugs.
  • Make the dragonflies hermaphroditic.


[edit] FanFics

P.S. I said found not made.

  • An object is heading for earth, larg enught to couse a mass extinction if it hits. When a team of astronots are sent up it's real nathear shows, It's the shee ark! Now the team must stop a grendel rebebyen move the ark to keep it from crashing and get the ettins to give back the heat sheild tile needed for landing back on earth. What could go wrong? Plenty!

[edit] Game Ideas

  • How about an entirely new game with better memory/bit format so it can have more stuff without entering illegal memory areas. (This happened to me last night.) Wiimeiser
  • Creatures Epic a D&D style creatures game with new breeds, magic and mabey 3D.

Creatures Advanced: a "supergame" somewhat like this...

Creatures Advanced (Genetics Kit):

Creatures are far more personalized in this game. There are actually thousands of genes, each that control a very small part of a creature, but each that work together as a whole. Now, editing these thousands of genes would seem a little daunting to a person brand new at this whole genetics thing, which is why I think that making something that represents a block of genes that can be edited as one. It would look similar to how the old genes looked in previous games. Then, if you really wanted to get into genetics, you could switch over to another tab and start editing the actual genes.

Creatures Advanced (Creature Creator):

Because creatures advanced is 3d, there should be a creatures creator to go with it. This creator would be very similar to the Spore Creatures creator, but at the same time quite different. For one, you couldn’t just select horns or hair or something. If you wanted to give your creature a horn, you would have to give the creature a follicle, the only part that you can actually select in the creator. Then you would name this follicle “Follicle 1”. In the creature creator, you would create a gene/gene segment that went with “follicle 1” and that would produce… whatever protein horns are made of, in a certain amount, starting from when the creature is still in the embryonic stage, so it would be born with a small horn.

In the creature creator, you could either start off with a norn/ettin/grendel base, or you could do it from scratch. When you create a creature, you can add and remove muscles from the creature. Again, in the Genetics Kit, the muscles are each named and each has a different function. The creature is also aware of certain muscles more than they are aware of certain other muscles (Just like in humans, really. You’re more aware of your hand muscles than you are of the muscles below your ear.).

When you create a creature from scratch, you first start off with creating the skeleton of the creature. You can make certain bones thicker or thinner. You can also make bones hollow, if you want a flying creature.

Then you add in the skin. You can make the flesh over the creature thicker or thinner, depending on how you want it to set over the bone. As was said above, you must create numbered muscles and have the genetics kit correspond to those muscles.

Alternatively, you could simply take a base creature already made and alter these features so you don’t have to mess around with the genetics kit so much.


Creatures Advanced (the creature brain):

Creatures are born with only their instincts. They will learn everything else from either the previous generation or what they do. It’s the premise of all the other games before it. But for Creatures Advanced, in this new 3d world, learning will have to take on a higher complexity.

First off, norns learn what everything is by their traits. This is slightly different from the old “cataloging” method. Second and beyond generation norns will learn from their parents that an “apple” is a “red thing.” and eventually “a red, round thing.” and eventually “A red, round, small, yummy thing.” and so on. They will also be able to call items that are essentially the same thing but contain some slightly different traits the same thing, after observing them for a little while (IE: Okay, this thing is yellow, but it’s round, small, and yummy, so it must be an apple.) Unless of course you teach them differently. This way of learning can have some rather humorous results, including a young norn trying to eat a ball, eventually learning that “red, round, small yummy thing” is different from “red, round, large, not yummy, fun thing”. Norns will recognize each other in a similar way (red, furry, nice thing, compared to green, scaly, mean thing or something like that.)

Norns will also learn how different objects give them different amounts of pleasure or pain. They will learn how different creatures give them pleasure or pain. Young norns are very curious because they know nothing. They’re always trying to see what objects will give them the most fun, and what objects to avoid. You should see a young norn tossing a small tool around, or kicking an apple, and eventually coming to a conclusion that throwing and kicking the “round, large, shiny red bouncy thing” is much more fun that kicking the “small, round, red delicious thing.” and that they would get much more satisfaction by eating the latter.

Creatures learn about other creatures in a similar way. They can actually identify different creatures of the same species (IE, a blue norn VS a red norn) and can react to them accordingly. As was said before, they define things in a much more general way when they are young, so if a norn is hit by another norn, they will be slightly timid of norns until other norns start being a bit nicer towards them. They will slowly learn how to identify the troublesome norn, and avoid it accordingly. If the norn is continually beaten up by a species, that norn will eventually learn to avoid that species, such as grendels. The more a norn is beaten by a species, the harder it gets to actually be friendly with a member of that species. Likewise, adult norns should teach child norns to be afraid of certain species, although I have no idea how to implement this procedure.

Norns can also learn how to use certain parts of their bodies by watching other norns. If you create a norn with, say, a claw on its long tail, you could either give it instincts so that it knows this claw can be used to smack creatures around, or you could just let it learn on its own. Even when you give the norn instincts, the norn may find other uses for the claw, like getting hard to reach fruit. Norns can pass on these learned behaviors by having their young observe them as they worked. Heck, even norns that don’t have the long claw tail will observe these norns and try to imitate that behavior. That could lead to some very interesting result. In fact, it could even lead to norn cultures.

When norns reproduce, there is still a slight bit of that “sprite mixing” going on with fur patterns and the like, but there is also a sort of morphology going, something like what happens in Sims 2 with faces. A norn’s body is morphed according to a combination of how the parents are morphed. I don’t know how it is done in Sims 2, but this could be implemented here. Mutations will also happen where a norn is born with a morphology found in neither parents. Follicles will also randomly appear, spreading random chemicals that may harm or help the norn.

Norns basically understand that in the end what they want is a reward.

Creatures Advanced (objects):

3D objects should be more like, well, objects. They should disappear when you get up close to them and all, and they shouldn’t make a norn do specific animations. The norn should be doing the animation, the object shouldn’t be forcing the norn to do so.

They should not be classified by the old classification system. Instead, they are identified by their traits, IE “brown, hard, large, smells good” is wood (which one doesn’t want to confuse with “brown, soft, small, smells bad”. :P) and norns will slowly learn how to identify such a object starting with the general traits (a baby norn will call wood “brown” and thus believe that everything that is brown is wood and attempt to treat every brown thing as such until it eventually learns that only “brown hard” is wood and soon “brown hard large” and finally “brown hard large smells good”.)

Norns can do anything they please with objects. They can pick them up and attempt to eat them (if they aren’t too heavy). They can throw them and they can hit them. I’m hoping that, because norns can do anything with objects, that eventually they will discover that hitting one object with another will do something, and we’ll have norns building shelters and inventing objects and the like.

Creatures Advanced (worlds):

Even though each world starts off the same, in the end each creature world will be different. Seasons, norns/ettin/grendels eating away at the land, and random instances will eventually shape each world differently, and also eventually shape the evolution of the creatures differently. One world might be an ice world, full of creatures adapted to the cold, while another might be a fiery desert with heat creatures, and an underwater world would be filled with aquatic creatures.

As was said above, just as the world shapes the creatures, the creatures shape the world. By altering their landscape, they are essentially altering their own evolutionary path. I think this is an important lesson we can apply to the real world as well.