C3/DS CAOS Codes

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This page contains a listing of various CAOS codes (or cheats!) for C3/DS.

Information

Entering a Code

  1. Press and hold Ctrl (or Control for Macintosh)
  2. Press and hold Shift
  3. Press and release C, then release the other keys - the CAOS Command Line should appear.
  4. Type in the code and press Enter (or Return for Macintosh)
  5. Repeat steps 1 to 3, in that order, to close the command line.

Warnings

  • It is very important to close the command line after using it, as leaving it open and accidentally typing stuff into it can wreck your world.
  • Many of these codes are irreversible without specialized knowledge of CAOS and the game itself! Use at your own risk. It is highly recommended to force save your world (Ctrl + R) before you remove any agents, so you may restart without saving (Ctrl + Pause Break) if something goes horribly wrong.

Notes

  • If a code mentions "norn" it refers to the selected creature (it can be a Norn, Grendel, Ettin or Geat; the variable "norn" will affect any of them). If it mentions "hots", it is talking about the agent under the hand. Hots can also be used to target creatures, not just agents.
  • Force Ageing a creature is not reversible. Be very careful when using CAOS commands to age a creature, as the game often takes a few moments to update the profile and appearance, especially if your world runs slowly. Creatures have 7 life stages: Baby, Child, Adolescent, Youth, Adult, Old, and Ancient. Using targ norn ages 4 on a Baby will make it an Adult, but if that creature is a Child, it will become Old. If you attempt to age a Creature past Ancient, it will die.
  • Several of these codes require either agent numbers, or x, y coordinates. Agent numbers, or classifiers, are always three numbers separated by spaces, for example - 2 15 8 (which is the Dragonfly, if you're wondering). There is a code under the Utility Section that will output Agent classification numbers. To get x,y coordinates, use the Ctrl + Shift + X keyboard command; this will show the x,y coordinates of the Hand.

The Codes

Getting rid of things

Effect CAOS Code
To kill (delete) the thing underneath the hand. This will affect both creatures and agents. If more than one agent/creature is present beneath the hand, the topmost will be deleted first. kill hots
To kill all creatures.
Substitute 4 1 0 for Norns only, 4 2 0 for Grendels only, 4 3 0 for Ettins only, or 4 4 0 for geats only (if you have any). Substitute 4 1 1 for male norns, 4 1 2 for female norns, and vice versa.
enum 4 0 0 dead next
To kill all creatures and destroy their bodies. enum 4 0 0 dead kill targ next
To kill the selected creature. targ norn dead
To destroy all bacteria enum 2 32 23 kill targ next
To get rid of all stingers, stinger nest, and stinger pod in Docking Station ject "stinger pod.cos" 1
To kill all old or elderly creatures. enum 4 0 0 doif cage ge 5 dead endi next
To kill all old or elderly creatures and destroy their bodies. enum 4 0 0 doif cage ge 5 dead kill targ endi next

Codes which affect creatures

Effect CAOS Code
To instantly teach full vocabulary to all creatures enum 4 0 0 vocb next
To instantly teach full vocabulary to the selected creature targ norn vocb
To force age a creature one life stage targ norn ages 1
To age all creatures to adult enum 4 0 0 doif cage lt 4 setv va00 4 subv va00 cage ages va00 endi next
To extend the lifespan of the selected Norn targ norn chem 125 1
To extend the lifespan of all Norns enum 4 1 0 chem 125 1 next
To extend the lifespan of all creatures enum 4 0 0 chem 125 1 next
To allow multiple births (replace ## with a number indicating probability) setv game "engine_multiple_birth_first_chance" 0.##

setv game "engine_multiple_birth_subsequent_chance" 0.##

To make an unhatched egg female, put the hand
over the egg before pressing Enter
targ hots setv ov01 2
To make an unhatched egg male, put the hand
over the egg before pressing Enter
targ hots setv ov01 1
Teleport the currently selected creature to a location. Replace x y with coordinates.

Sample x y Coordinates:
Norn Meso (DS) - 465 9370
Capilita Hub (DS) - 2460 9195
Containment Chamber (DS) - 5300 9495
Incubator (C3) - 585 990
Grendel Jungle (C3) - 2050 2115
Volcano (C3) - 5000 530
Marine Beach (C3) - 5240 2100
Learning Room (C3) - 8400 590

targ norn mvft x y
Move all creatures of one species to a set location. Replace # with 1 for Norns, 2 for Grendels or 3 for Ettins. Replace x y with coordinates. (See list above) enum 4 # 0 targ norn mvft x y next
Remove a chemical from the selected creature. Replace # with a number from the chemical list. targ norn chem # -1
Inject a chemical into the selected creature. Replace # with a number from the chemical list. targ norn chem # 1
Put the currently selected norn in pain sway writ norn 0 1 0 2 0 3 0 4
To induce labour in a stuck pregnancy (for the currently selected norn) mesg writ norn 65

Codes which affect agents

Effect CAOS Code
To make agents untouchable by creatures. Replace family, genus and species with the appropriate agent classifiers.

Sample Agent Classifiers:

All Gadgets - 3 8 0
All Elevators - 3 1 0
All Buttons - 2 12 0
All Lifts - 3 1 0
All Teleporters - 3 2 0
All Machinery - 3 3 0

If you want to affect only one "species" of Elevator, Gadget, etc, replace the 0 with the species classifier instead.

enum family genus species bhvr 0 next endm
To set the color of an agent, where RRR is the amount of red, GGG is the amount of green, BBB the amount of blue, and SSS/RRR are the swap/rotation of the color (all are numbers from 0 to 256) targ hots tint RRR GGG BBB RRR SSS
To clone an agent - Replace family, genus, species with the appropriate numbers of the agent. Replace x, y with the coordinates of where the new agent should be placed. Clone will fail to appear if insuffecient space is present at x, y coordinates inst rtar family genus species stpt seta va00 twin targ 1 mvto x y
Make fixed agents moveable. Replace family, genus, species with the appropriate numbers of the agent.
Examples:
Shee Ark Medicine Vendor - 2 23 2
Shee Ark Cheese Vendor - 2 23 6
Capillata Lemon Vendor - 2 23 6
Capillata Justanut Vendor - 2 23 5
Desert Terrarium Stone of Knowledge - 2 24 1
Bridge Stone of Knowledge - 2 24 2
Jungle Terrarium Stone of Knowledge - 2 24 3
Shee Ark power-ups - 2 24 4
enum family genus species attr 199 next endm
Change an agent's behavior. Replace family, genus, species with the appropriate numbers of the agent.

NOTE: If you made the Justanut or Lemon Vendor moveable with the code above, use the first three codes on the left to make them behave normally.
Unbouncy enum family genus species elas 10 next endm
Heavy enum family genus species accg 8 next endm
Sticky enum family genus species fric 100 next endm
Bouncy enum family genus species elas 90 next endm
Light enum family genus species accg 1 next endm
Slidey enum family genus species fric 10 next endm
To pause an animal, plant or other agent (to keep it from dying while working with it) targ hots outv tick tick 0
To resume the agent (replace the X with the number returned when you do the above) targ hots tick X
To reinstall an agent from a .cos file ject "nameofcosfile.cos" 7
To force the hand to drop whatever it's holding enum 0 0 0 drop next
Change what a creature calls an object (to the C3/DS classifier numbers Hand-Potion) targ hots cato XX (where XX is a number from 1-25)
To make the agent under the hand emit a smell, where X is the number corresponding to the smell type, and Y is a number between 0 and 1 corresponding to the smell strength. Note that objects can only emit one scent type. targ hots emit X Y
To kill all of a particular agent enum X X X kill targ next


Utility

Effect CAOS Code
To find out an agent's classifier number in Creatures 3 (use Ctrl+Shift+T in DS) targ hots outv fmly outs " " outv gnus outs " " outv spcs
To set the bioenergy level to 1000 setv game "Bioenergy" 1000
Change the total number of all Creatures (Norns, Ettins & Grendels) permitted at any one time. Replace # with the number of Creatures.

Creatures 3 ONLY! For Docking Station, use the Options Panel.
setv game "c3_max_creatures" # rgam
Change the total number of Norns permitted at any one time. If this number is reached, eggs will not hatch until a Norn dies or is exported. Replace # with the number of Norns desired.

Creatures 3 ONLY! For Docking Station, use the Options Panel.
setv game "c3_max_norns" # rgam
To output the CAOS command document file oope 1 "caos.html" 0 dbg: html 1 file oclo
To output the CAOS command document (alphabetical listing) file oope 1 "caos.html" 0 dbg: html 0 file oclo
To make the hand invisible to your creatures targ pntr attr 48
To make the hand visible to your creatures again targ pntr attr 32
To make it so the hand can collect pickups by clicking on them scrp 2 24 4 1 mesg wrt+ ownr 12345 50 5 0 endm
To move power-ups to the Norn Terrarium enum 2 24 4 mvto 760 770 next
Quit the game WITHOUT saving. Same as (Ctrl + Pause Break) quit
Repeat last CAOS command Press Enter Key (Return Key for Macintosh)
Enable Debug Mode

Debug Mode Exclusive Commands:
Shift + Pause - Halt ticks
Shift + Space - Force a tick
Shift + Insert - Toggle Map lines On/Off
Shift + Page Up - Next Metaroom
Shift + Page Down -Previous Metaroom
Shift + Home - Change Display Resolution
Shift + Delete - Show Agent attention boxes
Shift + End - Normal/Double skeleton update speed

setv game "engine_debug_keys" 1 rgam

Miscellaneous

Effect CAOS Code
To run the (C3 only) Space Invaders game

Click on the Grendel head to begin the game. Move left and right with the arrow keys, and use the Space Bar to fire. Clicking on the Norn Meso door or any of the Favorite Places will return you to Creatures.

setv game "scared" 1 meta 6 1 1 1
To make your selected Creature say a phrase of your choice. Replace "text" with your phrase. targ norn sezz "text"
To enlarge the map to fit more metarooms such as Aquamind (they must be programmed to be in that location). mapd 100000 100000
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