C1 class numbers

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Many thanks to Alexander Laemmle and Stefan Kuske, who originally compiled this document!

This list is not exhaustive, or anywhere near complete – if you know an object’s class number, please edit this so that we can put it on the list! If a COB has no-one’s name against it, it was either; created by Cyberlife, or I don’t know who made it. If you know the COBbler's name of an uncredited COB, please edit this! Having your COB on the list helps to publicise it among other COBblers and helps prevent clashes!

Please note that the reason why the third numbers only go from 1-255 is because if you go further, the game clocks it over – so a food labelled 2 6 268 will be read by the game as 2 7 12, which will make the creatures think it’s a drink, and also mingle with the scripts for any object that uses that class number.

The Wiki also has a list of C3/DS_class_numbers. Script reservations for the other games are handled by Bibbleworld. Alternatively, try the Creatures Developer Network.

Please remember to put [[Category:C1 COBs]] in the COB's article! If you don't know the class number of a COB, please add it elsewhere in the wiki (the Category:C1 COBs category is ideal) to begin with, and put a request to find the class number on the discussion page.


0 Special / Override

    • 0 0 Override Scripts For IT=CREATURE
    • 0 1 System Macros (use 1st 4 event numbers)

1 Scenery Object

2 Simple Objects

2 1 System

    • 2 1 1 Mouse Pointer
    • 2 1 2 Speech Bubble
    • 2 1 3 Norn Indicator

2 2 Call Button

2 3 Invisible

2 4 Good Herbs

2 5 Eggs

2 6 Food

2 7 Drinks

2 8 Vendors

2 9 Instruments

2 10 Animals

2 11 Hot

2 12 Soothing

2 13 Small Toys

2 14 Bigtoys

2 15 Weeds

2 23 Roots (Non-Albian)


2 24 Flowers (Non-Albian)

2 25 Fruits (Non-Albian)

3 Compound object

3 1 Vehicle

3 2 Lift

3 3 Computer

3 4 A/V equipment

3 5 Cannon

3 6 Unknown

4 Creature

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