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ANMS is a CAOS command used to animate an agent.

Usage

ANMS frames (string)

This is identical to ANIM except that it uses a string to specify the animation. It is useful for dynamically constructing an animation, but in other cases it is better to use ANIM as it executes more quickly.

For further details on the format of frames see ANIM.

Example

Play frames 2-10, then loop 4-10.

ANMS "2 3 4 5 6 7 8 9 10 255 2"

See also

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