|This article is about a CAOS command or function.|
ACCG involves the acceleration due to gravity of a particular object.
Syntax: ACCG A(float)
Returns, as a float, current acceleration due to gravity of TARG, as set by the above command.
ACCG being used in the command line to make HOTS fall at 20 pixels per tick squared:
TARG HOTS ACCG 20
Make HOTS fall twice as fast:
TARG HOTS SETV va00 ACCG MULV va00 2 ACCG va00
Antigravity! Reverse the ACCG value of all agents in the world, so objects fall upward.
ENUM 0 0 0 SETV va00 ACCG NEGV va00 ACCG va00 NEXT
Equivalent in the real world
There is no equivalent of ACCG in the real world. In the real world, all objects which are affected by the same strength of gravity fall with the same acceleration, and differences due to various factors such as altitude are negligible within normal range. This was demonstrated by Galileo, apocryphally by dropping similarly-sized balls from the Leaning Tower of Pisa.
The reason for the common assumption that heavier things always fall faster is that heavier objects typically have less air resistance than lighter objects - that's why a feather, which is flat, falls much more slowly than a brick, which is blocky. However, on the Moon, since there is very little atmosphere, both fall at the same speed.