ELAS

ELAS is a CAOS command used set or output how 'bouncy' an agent is.

Usage
Syntax: ELAS elasticity(int)

Sets the elasticity of TARG as a percentage. After bouncing, the agent's new upward speed will be elasticity percent of the downwards speed with which it hit the ground.

Syntax: ELAS

Returns the elasticity of TARG as an integer percentage.

Examples
ELAS being used in the command line to make HOTS bounce perfectly: TARG HOTS ELAS 100

Being used in the command line to output the ELAS of HOTS: TARG HOTS OUTV ELAS

Equivalent in the real world
ELAS is equivalent, in a simple mechanical model, to Newton's coefficient of restitution, e, between the ground and the agent, where $$e = \frac{\mbox{speed of separation}}{\mbox{speed of approach}}$$. $$0 \le e \le 1$$, and e is 1 for perfectly elastic collisions (no loss of kinetic energy) and 0 for perfectly inelastic ones (the objects coalesce).